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World
->IWorld
was the last piece. The worldgen being threaded meant that by trying to read/write to ServerWorld instead of the pseudo worldgen abstract region, it was locking up, two threads waiting on each other.Behold, success:
Commands are still inoperable, have no idea if the wireframe rendering code needs its own updates, I didn't even mess with those last time. Not critical to my own build path, though certainly handy.
The literal BS feature/structure registration I did having worked without any issue is a huge load off my conscience as it means I don't need to try and figure out what the hell COG does or how structures work. Did the literal bare bones required for the game to accept things at compile-time, hoping I didn't have to go deeper, worked out.
Now I can start on updating for 1.19, which hopefully is just updating mappings for the most part, though I'm sure a few other oddities abound as well, eg. the world now extends down to y=-64.