Replies: 5 comments 7 replies
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Personally I haven't used it pretty much at all after making it. It doesn't provide much over the built-in debugger in PPSSPP and the slowness and clunkiness of the Ghidra UI really doesn't help. |
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Process > Memory > Uncached Kernel Memory |
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Second question... |
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I have found another peculiarity. Let's enable Break on load, then connect the debugger and start the game. It looks like Ghidra thinks the game is running. I mean, this is how the UI looks like. I don't know how to start the game. |
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I'd really love to help with moving the PPSSPP debugger integration out of the "beta" stage. It can turn out to be very helpful for a lot of modders/researchers.
Unfortunately, I don't know Java or Kotlin, but I can help with testing! I've personally analyzed more than 30 PSP games in Ghidra and I consider myself a somewhat experienced PPSSPP and Ghidra user. I suggest that we use this discussion thread for talking about anything related to the debugging workflow (maybe suggestions/bugs, etc).
I don't mind even writing a tutorial at some point.
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