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"Eve" is an out of the box VFX pipeline for Houdini application. It is a full CG oriented pipeline which can handle small tasks with just a few shots as well as huge projects like animation feature or TV series.
Eve does not offers any particular solutions for any of CG techniques like modeling, rigging, rendering etc, it just structures all project data and provides tools for data managing and exchange. In other words, Eve is an abstract data management system for your Houdini projects.
No matter how you would create your assets and renders, Eve
will provide tools to save the scene, share results for the next pipeline steps, version and publish files.
Attempt to make first steps with Houdini, Programming or Math? In addition to Eve
specific materials, we have plenty of Houdini tutorials!
The best places to start with VEX and Python in Houdini:
There are some more fun stuff:
Python for artists | Python snippets — Applyed Python in Houdini
VEX for artists | VEX snippets — Applyed VEX
HIP Examples — Small solutions as a HIP files
Interested in trying Eve? Go to the Eve Tutorials section, and install and create your first project!
To get deeper take a look at Eve Codex — full pipeline documentation.