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"Eve" is an out of the box VFX pipeline for Houdini application. It is a full CG oriented pipeline which can handle small tasks with just a few shots as well as huge projects like animation feature or TV series.
Eve does not offers any particular solutions for any of CG techniques like modeling, rigging, rendering etc, it just structures all project data and provides tools for data managing and exchange. In other words, Eve is an abstract data management system for your Houdini projects.
No matter how you would create your assets and renders, Eve
will provide tools to save the scene, share results for the next pipeline steps, version and publish files.
Interested to try Eve? Go to the Eve Tutorials section, install and create your first project!
To get deeper take a look at Eve Codex — full pipeline documentation.
Attempt to make first steps with Houdini, Programming or Math? In addition to Eve
specific materials, we have plenty of Houdini tutorials!
The best places to start with VEX and Python:
Don't miss Programming basics if you don't have programming experience!
Programming basics — Programming concepts for artists
Python for artists | Python snippets — Python in Houdini usage
VEX for artists | VEX snippets — VEX code examples
HIP Examples — Tehniques as HIP files