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main.cpp
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main.cpp
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/**
* Copyright (c) 2021 Graham Sanderson
*
* SPDX-License-Identifier: BSD-3-Clause
*/
#include "SDL.h"
#include <algorithm>
#include <cerrno>
#include <cstdlib>
#include <cstring>
#include <cstdio>
#include <unistd.h>
#include <fcntl.h>
#include <termios.h>
int set_interface_attribs(int fd, int speed) {
struct termios tty;
if (tcgetattr(fd, &tty) < 0) {
printf("Error from tcgetattr: %s\n", strerror(errno));
return -1;
}
cfsetospeed(&tty, (speed_t) speed);
cfsetispeed(&tty, (speed_t) speed);
tty.c_cflag |= (CLOCAL | CREAD);
tty.c_cflag &= ~CSIZE;
tty.c_cflag |= CS8;
tty.c_cflag &= ~PARENB;
tty.c_cflag &= ~CSTOPB;
tty.c_cflag &= ~CRTSCTS;
/* setup for non-canonical mode */
tty.c_iflag &= ~(IGNBRK | BRKINT | PARMRK | ISTRIP | INLCR | IGNCR | ICRNL | IXON);
tty.c_lflag &= ~(ECHO | ECHONL | ICANON | ISIG | IEXTEN);
tty.c_oflag &= ~OPOST;
/* fetch bytes as they become available */
tty.c_cc[VMIN] = 1;
tty.c_cc[VTIME] = 1;
if (tcsetattr(fd, TCSANOW, &tty) != 0) {
printf("Error from tcsetattr: %s\n", strerror(errno));
return -1;
}
return 0;
}
void send_event(int fd, const uint8_t *buf, uint buf_len) {
uint len = write(fd, buf, buf_len);
if (len != buf_len) {
printf("Failed to write!\n");
}
}
int controller_index = -1;
SDL_GameController *controller;
void update_controller(int which) {
if (which == -1) {
for (int i = 0; i < SDL_NumJoysticks(); i++) {
if (SDL_IsGameController(i)) {
which = i;
break;
}
}
}
if (which != -1) {
controller_index = which;
controller = SDL_GameControllerOpen(which);
printf("Opening controller %d\n", which);
}
}
int main(int argc, char *argv[]) {
SDL_Window *window;
if (argc != 2) {
printf("Usage: sdl_event_forwarder <ttydev>\n");
return -1;
}
int fd = open(argv[1], O_RDWR | O_NOCTTY | O_SYNC);
if (fd < 0) {
printf("Error opening %s: %s\n", argv[1], strerror(errno));
return -1;
}
set_interface_attribs(fd, B115200);
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER);
window = SDL_CreateWindow(
"Pico SDL Event Forwarder",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
640,
480,
SDL_WINDOW_OPENGL
);
if (!window) {
printf("Could not create window: %s\n", SDL_GetError());
return 1;
}
uint8_t buf[16];
bool done = false;
SDL_Event event;
update_controller(-1);
while (!done && SDL_WaitEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
// printf("%d\n", event.key.keysym.scancode);
buf[0] = 26;
buf[1] = 0;
buf[2] = event.key.keysym.scancode;
send_event(fd, buf, 3);
break;
case SDL_KEYUP:
buf[0] = 26;
buf[1] = 1;
buf[2] = event.key.keysym.scancode;
send_event(fd, buf, 3);
break;
case SDL_MOUSEBUTTONDOWN:
buf[0] = 26;
buf[1] = 2;
buf[2] = event.button.button;
send_event(fd, buf, 3);
break;
case SDL_MOUSEBUTTONUP:
buf[0] = 26;
buf[1] = 3;
buf[2] = event.button.button;
send_event(fd, buf, 3);
break;
case SDL_MOUSEMOTION:
buf[0] = 26;
buf[1] = 4;
buf[2] = std::max(-128, std::min(event.motion.xrel, 127));
buf[3] = std::max(-128, std::min(event.motion.yrel, 127));
send_event(fd, buf, 4);
break;
case SDL_CONTROLLERDEVICEADDED:
if (controller_index != -1) {
printf("closing controller %d\n", controller_index);
SDL_GameControllerClose(controller);
}
update_controller(event.cdevice.which);
break;
case SDL_CONTROLLERDEVICEREMOVED:
if (event.cdevice.which == controller_index) {
update_controller(-1);
}
break;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
if (controller) {
uint8_t state = 0;
if (SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_UP)) state |= 0x10;
if (SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_DOWN)) state |= 0x20;
if (SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_LEFT)) state |= 0x40;
if (SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_RIGHT)) state |= 0x80;
if (SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_X) ||
SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER))
state |= 0x1;
if (SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_Y)) state |= 0x2;
if (SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_A) ||
SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_LEFTSHOULDER))
state |= 0x4;
if (SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_B)) state |= 0x8;
buf[0] = 26;
buf[1] = 5;
buf[2] = state;
send_event(fd, buf, 3);
}
break;
case SDL_QUIT:
done = true;
break;
}
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}