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todo_1.4.md

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//! pls update and/or find other solution... Noggit SDL 1.4 changelog

Done:

  • Add app Icon

  • You can now load BGs

  • Rework texture pallet

  • Add load all tileset function to texture pallet

  • Change rows and cols direction and count

  • Add big preview of selected texture

  • Discard the old current texture window

  • Fix texture pallet size to fit names

  • Do Rel with debug now - test do this realy work. !!!!!!

  • New keys and mouse functions

  • ALT + 1 till 5 set now the texture paint opercety to 100,75,50,25 and 0 %

  • Space + Mouse = Speed and Pressure

  • During load noggit test the config file and report common problems into the logfile. So perhaps users can fix this problems alone in the future.

  • Link to Manual in modcraft wiki

  • Load MPQs now in read only. This prevent noggit fron not running if folder rights or read only dont fit on wow folder.

  • Better wmo culling that the moldes dont hide all the time.

  • Add ground flatten/blur speed.

  • UID Fix. On save of an adt all UIDs get recalced now and saged in this and all surrounding adts.

  • Clean out test and deprecated menu functions

  • Auto size,tile and rotation works now also if you have copy model size and rotation activated.

  • In Holes mode you can now alos edit the full chunk if you hold down the ALT key during edit.

  • Water save

  • Water fix for custom added water

  • better Vertics Rendering ( Hanfer )

  • After you have saved the selection works not. Fixed.

ToDo:

  • Maptile display on minimap << Works not in the manu now because it was jsut cleard out and not fixed.
  • Water Functions Assist menu actions and basic edit UI ( Steff )
  • Add the ALT Key to texture delete from chunk function. You have to hold all 3 keys. This often cause problems of unwanted deleting in past

Bugs:

  • Hole lines. Ground editing msut set the same values for vertics an ADT borders on both adts. ELse you get a smle line on the boarder where oyu cna look trough the ground.
  • Resize bug. After the load of a map and the resice of the window the selection do not work anymore.
  • Some WMOs crash noggit if renderering is turned on. Perhaps some null pointer. Like in Mulgot near start area.
  • If you make a model copy to clipboard, deletethe source model and then paste it, noggit crash. On delete check clipboard and free it before.
  • Some models render not or wrong. Perhaps 2 side force or normals. Some mushrooms for example in front of the cave in whispering woods.
  • Fish model render wrong. Spikes all over the screen.
  • Bigger models (Like stormwind) should mark and load all adts they are located on after insert, move or delete.
  • There is no unloading of ADTs. We should think abut and implement
  • WMO culling dont work 100%. On big models you have often parts that disapeare.
  • Test again that the test that an model is on an ADT works. Some people said that some models dont work. Boundingbox test.
  • During the edit (move , insert, delete) of big models (wmos) test if they mark all adts as TO SAVE. Example delete stormwind It will be there after next reload.
  • Alpha layer destroy during ground editing. If you edit ground the alpha layer sames to get corrupted. You get artifacts and lines on chunk borders.

Discuss:

  • U mode usage or rework to fit more. Perhaps add here also basic alpha map editing and view.

Future:

  • Auto terrain painter/generator
  • DBC Save function
  • If DBC save Light/skybox editor. Icon is already in. Shold show then light centers with a model and perhaps sice as circle on ground if possible.
  • Add texture set function. You must select 4 textures and the full adt get cleard with this. Should replace clear texture assist
  • Only one selection for all. In the moment holes and all other use different selection types. THe old selection also produce holse somewhere on the map