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In rare cases, a game can go on for a few more turns even if there is only one power that can submit orders. The other powers might still have supply centers, but they will not have any units nor will they have access to home centers to build new units. This mostly happens if the players set up the position on purpose, for fun. (See 202570 for an example.) The order history cannot handle such a situation. All orders submitted after the second to last power lost their last unit, will be archived to the most recent turn. Once the game ends, they will be archived to the last turn of the game. See 202570&viewArchive=Orders for an example.
Expected behaviour
The order history should contain one entry for each turn.
Actual behaviour
All turns after the second to last power lost their last unit, are archived to the most previous turn.
Steps to reproduce
Start a game. Play a few turn and make it so that no power owns their own home centers. Disband the units from all powers except one (by forcing them to retreat and choosing the disband option). Play a few more turns.
The text was updated successfully, but these errors were encountered:
Bug report
In rare cases, a game can go on for a few more turns even if there is only one power that can submit orders. The other powers might still have supply centers, but they will not have any units nor will they have access to home centers to build new units. This mostly happens if the players set up the position on purpose, for fun. (See 202570 for an example.) The order history cannot handle such a situation. All orders submitted after the second to last power lost their last unit, will be archived to the most recent turn. Once the game ends, they will be archived to the last turn of the game. See 202570&viewArchive=Orders for an example.
Expected behaviour
The order history should contain one entry for each turn.
Actual behaviour
All turns after the second to last power lost their last unit, are archived to the most previous turn.
Steps to reproduce
Start a game. Play a few turn and make it so that no power owns their own home centers. Disband the units from all powers except one (by forcing them to retreat and choosing the disband option). Play a few more turns.
The text was updated successfully, but these errors were encountered: