-
Notifications
You must be signed in to change notification settings - Fork 97
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[fetch] Head movement might not be included in collision check #775
Comments
Currently, head motion is not supported by MoveIt!
According to
Related issue is #722 |
I see. Thank you for the information. Doesn't seem to have a great demand, but are there any plans on making head motion planning to be supported by MoveIt! ? Would that be accomplished by simply adding the group description and setting the :default-configuration as above, or need some more work on it? If I can I'll try to do some more testing around this. |
If you set
cc. @k-okada |
|
@Affonso-Gui please try to add |
Added head group in move-it configuration file, with no success. When launching Also, even moving only the head, planner seem to use arm_with_torso group only.
Also tried to add similar blocks to controllers.yaml and fetch-interface's moveit-environment (separately), but both resulted on planning failing for every movement -- with or without the head. |
Can you tell me which branch you are working on and also paste all the output of Euslisp and demo.launch? |
I don't know if this is really a problem or not, but moving fetch's head when hand was nearby during gazebo simulation lead to a collision (without planning error).
Is fetch's :angle-vector planning suppose to cover only :rarm movements?
The collision looked like this capture.
Can be reproduced by sending the following code:
The text was updated successfully, but these errors were encountered: