You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
- Rotation around the Y-axis
$$ R_y(\beta) = \begin{pmatrix} \cos \beta & 0 & \sin \beta & 0 \\ 0 & 1 & 0 & 0 \\ -\sin \beta & 0 & \cos \beta & 0 \\ 0 & 0 & 0 & 1 \end{pmatrix} $$
We are sure you can use the example snippet above and figure out how to implement a rotation around the Y-axis.😎😎
- Rotation around the Z-axis
$$ R_y(\beta) = \begin{pmatrix} \cos \beta & 0 & \sin \beta & 0 \\ 0 & 1 & 0 & 0 \\ -\sin \beta & 0 & \cos \beta & 0 \\ 0 & 0 & 0 & 1 \end{pmatrix} $$
Again, can you use the last code snippet and implement a rotation around the Z-axis❓
Should be:
- Rotation around the Y-axis
$$ R_y(\beta) = \begin{pmatrix} \cos \beta & 0 & \sin \beta & 0 \\ 0 & 1 & 0 & 0 \\ -\sin \beta & 0 & \cos \beta & 0 \\ 0 & 0 & 0 & 1 \end{pmatrix} $$
We are sure you can use the example snippet above and figure out how to implement a rotation around the Y-axis.😎😎
- Rotation around the Z-axis
$$ R_z(\beta) = \begin{pmatrix} \cos \beta & -\sin \beta & 0 & 0 \\ \sin \beta & \cos \beta & 0 & 0 \\ 0 & 0 & 1 & 0 \\ 0 & 0 & 0 & 1 \end{pmatrix} $$
Again, can you use the last code snippet and implement a rotation around the Z-axis❓
Thanks again
The text was updated successfully, but these errors were encountered:
First of all thanks for this course :)
Please note that in Basics of Linear Algebra for 3D Data when introduced the z-axis rotation matrix it is a copy of the y-axis one.
Now it is:
Should be:
Thanks again
The text was updated successfully, but these errors were encountered: