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ppu.h
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ppu.h
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/*
* LameNES - Nintendo Entertainment System (NES) emulator
*
* Copyright (c) 2005, Joey Loman, <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the author nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#pragma once
extern unsigned int ppu_control1;
extern unsigned int ppu_control2;
extern unsigned int ppu_addr;
extern unsigned int ppu_addr_h;
extern unsigned int ppu_addr_tmp;
extern unsigned int ppu_status;
extern unsigned int ppu_status_tmp;
extern unsigned int ppu_bgscr_f;
extern int current_scanline;
extern unsigned int sprite_address;
extern unsigned int loopyT;
extern unsigned int loopyV;
extern unsigned int loopyX;
void show_gfxcache();
void write_ppu_memory(unsigned int address,unsigned char data);
void render_background(int scanline);
void render_sprites();
void check_sprite_hit(int scanline);