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CommandQueue.h
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CommandQueue.h
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/*********************************************************************************
* Copyright (c) 2010-2011, Elliott Cooper-Balis
* Paul Rosenfeld
* Bruce Jacob
* University of Maryland
* dramninjas [at] gmail [dot] com
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*********************************************************************************/
#ifndef CMDQUEUE_H
#define CMDQUEUE_H
#include "BusPacket.h"
#include "BankState.h"
#include "Transaction.h"
#include "SystemConfiguration.h"
#include "SimulatorObject.h"
using namespace std;
namespace DRAMSim {
class CommandQueue : public SimulatorObject
{
private:
CommandQueue();
public:
CommandQueue(vector<vector<BankState>> &states);
virtual ~CommandQueue();
void enqueue(BusPacket *newBusPacket)
{
queues[newBusPacket->rank].push_back(newBusPacket);
}
bool pop(BusPacket **busPacket);
bool hasRoomFor(unsigned numberToEnqueue, unsigned rank);
bool isIssuable(BusPacket *busPacket);
bool isEmpty(unsigned rank)
{
return queues[rank].empty();
}
// indicate a particular rank is in need of a refresh
void needRefresh(unsigned rank)
{
refreshWaiting = true;
refreshRank = rank;
}
void print();
void update() //SimulatorObject requirement
{
// do nothing since pop() is effectively update(),
// TODO: make CommandQueue not a SimulatorObject
}
public:
vector<vector<BusPacket*>> queues;
vector<vector<BankState>> &bankStates;
private:
void nextRankAndBank(unsigned &rank, unsigned &bank);
unsigned nextRank;
unsigned nextBank;
unsigned nextRankPRE;
unsigned nextBankPRE;
unsigned refreshRank;
bool refreshWaiting;
vector<vector<unsigned>> tFAWCountdown;
vector<vector<unsigned>> rowAccessCounters;
}; //class CommandQueue
} //namespace DRAMSim
#endif