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The Douse Psynergy, when used in the field in the GBA games, has a short delay before the last raindrop comes out; but the animation in the GSHTML5 engine lacks this nuance. https://youtu.be/4eGLWZ5QgJ8?t=76
The text was updated successfully, but these errors were encountered:
but the animation in the GSHTML5 engine lacks this nuance.
Yeah, I avoided it at the time I implemented douse... I found unnecessary one extra code section for a single drop. Will keep this one open, in the future I may add this drop.
GSHTML5 is also missing the sound-effects, but you probably know that one already.
The Douse Psynergy, when used in the field in the GBA games, has a short delay before the last raindrop comes out; but the animation in the GSHTML5 engine lacks this nuance.
https://youtu.be/4eGLWZ5QgJ8?t=76
The text was updated successfully, but these errors were encountered: