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release.yml
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name: Release
on:
push:
tags:
- '*'
env:
# update with the name of the main binary
binary: SolarSim
add_binaries_to_github_release: true
#itch_target: <itch.io-username>/<game-name>
jobs:
# Build for Linux
release-linux:
runs-on: ubuntu-latest
steps:
- uses: olegtarasov/[email protected]
id: get_version
- uses: actions/checkout@v4
- uses: dtolnay/rust-toolchain@stable
with:
targets: x86_64-unknown-linux-gnu
toolchain: 1.81.0
- name: install dependencies
run: |
sudo apt-get update; sudo apt-get install pkg-config libx11-dev libasound2-dev libudev-dev libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libwayland-dev
- name: Build
run: |
cargo build --release --target x86_64-unknown-linux-gnu
- name: Prepare package
run: |
mkdir linux
cp target/x86_64-unknown-linux-gnu/release/${{ env.binary }} linux/
cp -r assets linux/
cp -r scenarios linux/
- name: Package as a zip
working-directory: ./linux
run: |
zip --recurse-paths ../${{ env.binary }}.zip .
- name: Upload binaries to artifacts
uses: actions/upload-artifact@v3
with:
path: ${{ env.binary }}.zip
name: linux
retention-days: 1
- name: Upload binaries to release
if: ${{ env.add_binaries_to_github_release == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.binary }}.zip
asset_name: ${{ env.binary }}-linux-${{ steps.get_version.outputs.tag }}.zip
tag: ${{ github.ref }}
overwrite: true
# Build for Windows
release-windows:
runs-on: windows-latest
steps:
- uses: olegtarasov/[email protected]
id: get_version
- uses: actions/checkout@v4
with:
submodules: true
- uses: dtolnay/rust-toolchain@stable
with:
targets: x86_64-pc-windows-msvc
toolchain: 1.81.0
- name: Build
run: |
cargo build --release --target x86_64-pc-windows-msvc
- name: Prepare package
run: |
mkdir windows
cp target/x86_64-pc-windows-msvc/release/${{ env.binary }}.exe windows/
cp -r assets windows/
cp -r scenarios windows/
- name: Package as a zip
run: |
Compress-Archive -Path windows/* -DestinationPath ${{ env.binary }}.zip
- name: Upload binaries to artifacts
uses: actions/upload-artifact@v3
with:
path: ${{ env.binary }}.zip
name: windows
retention-days: 1
- name: Upload binaries to release
if: ${{ env.add_binaries_to_github_release == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.binary }}.zip
asset_name: ${{ env.binary }}-windows-${{ steps.get_version.outputs.tag }}.zip
tag: ${{ github.ref }}
overwrite: true
# Build for MacOS x86_64
release-macOS-intel:
runs-on: macOS-latest
steps:
- uses: olegtarasov/[email protected]
id: get_version
- uses: actions/checkout@v4
- uses: dtolnay/rust-toolchain@stable
with:
targets: x86_64-apple-darwin
toolchain: 1.81.0
- name: Environment Setup
run: |
export CFLAGS="-fno-stack-check"
export MACOSX_DEPLOYMENT_TARGET="10.9"
- name: Build
run: |
cargo build --release --target x86_64-apple-darwin
- name: Prepare Package
run: |
mkdir -p ${{ env.binary }}.app/Contents/MacOS
cp target/x86_64-apple-darwin/release/${{ env.binary }} ${{ env.binary }}.app/Contents/MacOS/
cp -r assets ${{ env.binary }}.app/Contents/MacOS/
cp -r scenarios ${{ env.binary }}.app/Contents/MacOS/
hdiutil create -fs HFS+ -volname "${{ env.binary }}" -srcfolder ${{ env.binary }}.app ${{ env.binary }}-macOS-intel.dmg
- name: Upload binaries to artifacts
uses: actions/upload-artifact@v3
with:
path: ${{ env.binary }}-macOS-intel.dmg
name: macOS-intel
retention-days: 1
- name: Upload binaries to release
if: ${{ env.add_binaries_to_github_release == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.binary }}-macOS-intel.dmg
asset_name: ${{ env.binary }}-macOS-intel-${{ steps.get_version.outputs.tag }}.dmg
tag: ${{ github.ref }}
overwrite: true
# Build for MacOS Apple Silicon
release-macOS-apple-silicon:
runs-on: macOS-latest
steps:
- uses: olegtarasov/[email protected]
id: get_version
- uses: actions/checkout@v4
- uses: dtolnay/rust-toolchain@stable
with:
targets: aarch64-apple-darwin
toolchain: 1.81.0
- name: Environment
# macOS 11 was the first version to support ARM
run: |
export MACOSX_DEPLOYMENT_TARGET="11"
- name: Build
run: |
cargo build --release --target aarch64-apple-darwin
- name: Prepare Package
run: |
mkdir -p ${{ env.binary }}.app/Contents/MacOS
cp target/aarch64-apple-darwin/release/${{ env.binary }} ${{ env.binary }}.app/Contents/MacOS/
cp -r assets ${{ env.binary }}.app/Contents/MacOS/
cp -r scenarios ${{ env.binary }}.app/Contents/MacOS/
hdiutil create -fs HFS+ -volname "${{ env.binary }}-macOS-apple-silicon" -srcfolder ${{ env.binary }}.app ${{ env.binary }}-macOS-apple-silicon.dmg
- name: Upload binaries to artifacts
uses: actions/upload-artifact@v3
with:
path: ${{ env.binary }}-macOS-apple-silicon.dmg
name: macOS-apple-silicon
retention-days: 1
- name: Upload binaries to release
if: ${{ env.add_binaries_to_github_release == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.binary }}-macOS-apple-silicon.dmg
asset_name: ${{ env.binary }}-macOS-apple-silicon-${{ steps.get_version.outputs.tag }}.dmg
tag: ${{ github.ref }}
overwrite: true