Replies: 1 comment
-
It will only work across a plane - that's the current shape of any "hidden surface". You'd have to make some changes to the CustomNavMeshSurface and HiddenNavMeshSurface to accept other geometries. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Currently I've got a level where I'm using static navigation objects that can be repositioned or new ones built (such as stairs). Is it possible for this to be implemented into such a level or does this only work across a plane (as in the examples)?
Beta Was this translation helpful? Give feedback.
All reactions