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GFXs don't work with new sprite system #1

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fodinabor opened this issue Nov 19, 2014 · 5 comments · May be fixed by #2
Open

GFXs don't work with new sprite system #1

fodinabor opened this issue Nov 19, 2014 · 5 comments · May be fixed by #2

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@fodinabor
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I wondered why I got a mainly white screen when building Bitworld with newest Polycode:

  • the sprite system changed - the easiest would be to merge the Image files - but before I do this and create the sprites out of it I wanted to ask whether we are allowed (licensewise) to modify the images?
@fodinabor
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@ivansafrin as I wanted to do some work on this tomorrow I would love to have an answer when working with it ;-)

@fodinabor
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I just realized it didn't even use Sprites.. should I change it to use sprites or do you think this look comes from something else:
image

@chubchub5577
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As I am someone who is loving Polycode and loved this wonderful very pretty game, i would say thats a bug from the fact that the framework it self has changed so drastically. I really hope you fix this!

@fodinabor
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Yeah I'll try I think I got to know the bug a bit in the mean while - the same that hinders setImageCoordinate to be working..

@fodinabor
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Yep I found the issue - fixes incoming :-)

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2 participants