-
Notifications
You must be signed in to change notification settings - Fork 0
/
day22b.c
415 lines (330 loc) · 8.95 KB
/
day22b.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
// Licensed under the MIT License.
// Sand Slabs Part 2
#include <limits.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define BRICK_BUFFER_CAPACITY 2048
#define BRICK_CHILDREN_CAPACITY 10
#define BRICK_PARENTS_CAPACITY 10
#define BRICK_SET_BUCKETS 3079
#define BUFFER_SIZE 32
#define DELIMITERS ",~"
#define EXCEPTION_OUT_OF_MEMORY "Error: Out of memory.\n"
#define SIZE_X 10
#define SIZE_Y 10
enum AddResult
{
ADD_RESULT_ADDED,
ADD_RESULT_NOT_ADDED,
ADD_RESULT_OUT_OF_MEMORY
};
struct Point
{
int x;
int y;
int z;
};
struct Brick;
struct BrickCollection
{
struct Brick** items;
int count;
};
struct Brick
{
struct BrickCollection parents;
struct BrickCollection children;
struct Point p;
struct Point q;
int floor;
};
struct BrickSetEntry
{
struct BrickSetEntry* nextEntry;
struct Brick* item;
};
struct BrickSetBucket
{
struct BrickSetEntry* firstEntry;
struct BrickSetBucket* nextBucket;
};
struct BrickSet
{
struct BrickSetBucket* firstBucket;
struct BrickSetBucket buckets[BRICK_SET_BUCKETS];
int count;
};
typedef const void* Object;
typedef enum AddResult AddResult;
typedef struct Point* Point;
typedef struct Brick* Brick;
typedef struct BrickCollection* BrickCollection;
typedef struct BrickSetEntry* BrickSetEntry;
typedef struct BrickSetBucket* BrickSetBucket;
typedef struct BrickSet* BrickSet;
int math_min(int a, int b)
{
if (a < b)
{
return a;
}
return b;
}
void brick_collection(BrickCollection, Brick items[]);
bool brick(Brick instance, Point p, Point q)
{
Brick* parents = malloc(BRICK_PARENTS_CAPACITY * sizeof * parents);
if (!parents)
{
return false;
}
Brick* children = malloc(BRICK_CHILDREN_CAPACITY * sizeof * children);
if (!children)
{
free(parents);
return false;
}
instance->p = *p;
instance->q = *q;
instance->floor = math_min(p->z, q->z);
brick_collection(&instance->parents, parents);
brick_collection(&instance->children, children);
return true;
}
unsigned int brick_get_hash_code(Brick instance)
{
return ((unsigned int)instance->p.z * SIZE_X * SIZE_Y) +
((unsigned int)instance->p.y * SIZE_X) +
(unsigned int)instance->p.x;
}
void finalize_brick(Brick instance)
{
free(instance->parents.items);
free(instance->children.items);
}
void brick_collection(BrickCollection instance, Brick items[])
{
instance->count = 0;
instance->items = items;
}
void brick_collection_add(BrickCollection instance, Brick item)
{
instance->items[instance->count] = item;
instance->count++;
}
Brick brick_collection_remove_first(BrickCollection instance)
{
if (!instance->count)
{
return NULL;
}
instance->count--;
return instance->items[instance->count];
}
static int brick_collection_compare_items(Object left, Object right)
{
const struct Brick* leftBrick = *(const struct Brick**)left;
const struct Brick* rightBrick = *(const struct Brick**)right;
return leftBrick->p.z - rightBrick->p.z;
}
void brick_collection_sort(BrickCollection instance)
{
qsort(
instance->items,
instance->count,
sizeof * instance->items,
brick_collection_compare_items);
}
void brick_collection_clear(BrickCollection instance)
{
instance->count = 0;
}
AddResult brick_set_add(BrickSet instance, Brick item)
{
BrickSetEntry* p;
unsigned int hash = brick_get_hash_code(item) % BRICK_SET_BUCKETS;
for (p = &instance->buckets[hash].firstEntry; *p; p = &(*p)->nextEntry)
{
if ((*p)->item == item)
{
return ADD_RESULT_NOT_ADDED;
}
}
BrickSetEntry entry = malloc(sizeof * entry);
if (!entry)
{
return ADD_RESULT_OUT_OF_MEMORY;
}
if (!instance->buckets[hash].firstEntry)
{
BrickSetBucket first = instance->firstBucket;
instance->buckets[hash].nextBucket = first;
instance->firstBucket = instance->buckets + hash;
}
entry->item = item;
entry->nextEntry = NULL;
*p = entry;
instance->count++;
return ADD_RESULT_ADDED;
}
bool brick_set_contains(BrickSet instance, Brick item)
{
unsigned int hash = brick_get_hash_code(item) % BRICK_SET_BUCKETS;
for (BrickSetEntry entry = instance->buckets[hash].firstEntry;
entry;
entry = entry->nextEntry)
{
if (entry->item == item)
{
return true;
}
}
return false;
}
bool brick_set_is_superset(BrickSet instance, BrickCollection other)
{
if (instance->count < other->count)
{
return false;
}
for (Brick* p = other->items; p < other->items + other->count; p++)
{
if (!brick_set_contains(instance, *p))
{
return false;
}
}
return true;
}
void brick_set_clear(BrickSet instance)
{
for (BrickSetBucket bucket = instance->firstBucket;
bucket;
bucket = bucket->nextBucket)
{
BrickSetEntry entry = bucket->firstEntry;
while (entry)
{
BrickSetEntry nextEntry = entry->nextEntry;
free(entry);
entry = nextEntry;
}
bucket->firstEntry = NULL;
}
instance->firstBucket = NULL;
instance->count = 0;
}
int main(void)
{
struct Point p;
struct Point q;
struct Brick* brickBuffer[BRICK_BUFFER_CAPACITY];
struct Brick* supportedBuffer[BRICK_BUFFER_CAPACITY];
struct BrickCollection bricks;
struct BrickCollection supported;
int floor = INT_MAX;
clock_t start = clock();
brick_collection(&bricks, brickBuffer);
brick_collection(&supported, supportedBuffer);
while (scanf("%d,%d,%d~%d,%d,%d\n", &p.x, &p.y, &p.z, &q.x, &q.y, &q.z) > 0)
{
Brick current = malloc(sizeof * current);
if (!brick(current, &p, &q))
{
fprintf(stderr, EXCEPTION_OUT_OF_MEMORY);
return 1;
}
brick_collection_add(&bricks, current);
if (current->floor < floor)
{
floor = current->floor;
}
}
brick_collection_sort(&bricks);
for (Brick* p = bricks.items; p < bricks.items + bricks.count; p++)
{
if ((*p)->floor == floor)
{
brick_collection_add(&supported, *p);
continue;
}
brick_collection_clear(&(*p)->parents);
(*p)->floor = 1;
for (Brick* q = supported.items;
q < supported.items + supported.count;
q++)
{
if ((*q)->p.x <= (*p)->q.x && (*p)->p.x <= (*q)->q.x &&
(*q)->p.y <= (*p)->q.y && (*p)->p.y <= (*q)->q.y)
{
int z = (*q)->floor + abs((*q)->p.z - (*q)->q.z) + 1;
if (z > (*p)->floor)
{
brick_collection_clear(&(*p)->parents);
(*p)->floor = z;
}
if (z == (*p)->floor)
{
brick_collection_add(&(*p)->parents, *q);
}
}
}
brick_collection_add(&supported, *p);
for (Brick* parent = (*p)->parents.items;
parent < (*p)->parents.items + (*p)->parents.count;
parent++)
{
brick_collection_add(&(*parent)->children, *p);
}
}
long total = 0;
struct BrickSet visited = { 0 };
struct BrickCollection stack;
struct Brick* stackBuffer[BRICK_BUFFER_CAPACITY];
brick_collection(&stack, stackBuffer);
for (Brick* q = supported.items; q < supported.items + supported.count; q++)
{
brick_collection_clear(&stack);
for (Brick* child = (*q)->children.items;
child < (*q)->children.items + (*q)->children.count;
child++)
{
if ((*child)->parents.count == 1)
{
brick_collection_add(&stack, *child);
}
}
Brick current;
while ((current = brick_collection_remove_first(&stack)))
{
switch (brick_set_add(&visited, current))
{
case ADD_RESULT_ADDED: break;
case ADD_RESULT_NOT_ADDED: continue;
case ADD_RESULT_OUT_OF_MEMORY:
fprintf(stderr, EXCEPTION_OUT_OF_MEMORY);
return 1;
}
for (Brick* child = current->children.items;
child < current->children.items + current->children.count;
child++)
{
if (brick_set_is_superset(&visited, &(*child)->parents))
{
brick_collection_add(&stack, *child);
}
}
}
total += visited.count;
brick_set_clear(&visited);
}
printf("22b %ld %lf\n", total, (double)(clock() - start) / CLOCKS_PER_SEC);
for (Brick* p = bricks.items; p < bricks.items + bricks.count; p++)
{
finalize_brick(*p);
free(*p);
}
return 0;
}