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FSock

Build status

Simple API for communicating async socket clients and servers.

FSock implements an API for creating async socket clients and servers that can exchange raw bytes or binary messages. Imagined as a lightweight managed async zeromq replacement focusing on TCP sockets. Strives to be portable to Mono and usable from both F# and C#.

Status: experimental.

Good for: portable inter-process communication on a network you control, working with sockets without incurring large overheads such as supsended heavy-weight CLR threads.

Not (yet) good for: public-facing services exposed to a hostile environment, such as web servers. For that need to implement resource and time limits, as well as more testing/validation of how Socket class is being used.

Example

See FSock.fsx for an example.