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I successfully got an initial version of my project running on macOS and Windows using the glow feature. Since I only have an older Linux notebook that doesn't fulfill the requirements for OpenGL, I'm not able to run it there.
Nevertheless, I can compile it on this machine, so I thought, someone else with appropriate hardware can run it. Unfortunately, it doesn't work. When I run cargo deb after the build, it creates a package, but this package has only libc6 and libasound2 as a dependency - which seems missing the graphics libraries.
Do I need to install additional packages before compilation, even if they can not be used by the development hardware?
This discussion was converted from issue #981 on August 11, 2021 12:43.
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I successfully got an initial version of my project running on macOS and Windows using the
glow
feature. Since I only have an older Linux notebook that doesn't fulfill the requirements for OpenGL, I'm not able to run it there.Nevertheless, I can compile it on this machine, so I thought, someone else with appropriate hardware can run it. Unfortunately, it doesn't work. When I run
cargo deb
after the build, it creates a package, but this package has onlylibc6
andlibasound2
as a dependency - which seems missing the graphics libraries.Do I need to install additional packages before compilation, even if they can not be used by the development hardware?
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