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In this situation, all touch events are performed as long-touch events. Why not using device.view_touch(x, y) here? And device.view_touch(x, y) is not called in the whole project.
The text was updated successfully, but these errors were encountered:
In some apps that I tested, using view_touch couldn't correctly trigger the touch event, while the 200ms-long touch could stably do the trick. I don't know why...
In this situation, all touch events are performed as long-touch events. Why not using device.view_touch(x, y) here? And device.view_touch(x, y) is not called in the whole project.
The text was updated successfully, but these errors were encountered: