From d53e7a15360e34e449c3fca67aa39d5096492278 Mon Sep 17 00:00:00 2001 From: Junrou Nishida Date: Sat, 12 Aug 2023 15:27:12 +0900 Subject: [PATCH] feat: implement FaceLandmarker sample --- .../Scenes/Tasks/Face Landmark Detection.meta | 8 + ...ce Landmark Detection Config Window.prefab | 6797 +++++++++++++++++ ...ndmark Detection Config Window.prefab.meta | 7 + .../Face Landmark Detection.unity | 1077 +++ .../Face Landmark Detection.unity.meta | 7 + .../FaceLandmarkDetectionConfig.cs | 45 + .../FaceLandmarkDetectionConfig.cs.meta | 11 + .../FaceLandmarkDetectionConfigWindow.cs | 159 + .../FaceLandmarkDetectionConfigWindow.cs.meta | 11 + .../FaceLandmarkerRunner.cs | 118 + .../FaceLandmarkerRunner.cs.meta | 11 + 11 files changed, 8251 insertions(+) create mode 100644 Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection.meta create mode 100644 Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/Face Landmark Detection Config Window.prefab create mode 100644 Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/Face Landmark Detection Config Window.prefab.meta create mode 100644 Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/Face Landmark Detection.unity create mode 100644 Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/Face Landmark Detection.unity.meta create mode 100644 Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkDetectionConfig.cs create mode 100644 Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkDetectionConfig.cs.meta create mode 100644 Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkDetectionConfigWindow.cs create mode 100644 Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkDetectionConfigWindow.cs.meta create mode 100644 Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkerRunner.cs create mode 100644 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a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkDetectionConfig.cs b/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkDetectionConfig.cs new file mode 100644 index 000000000..10eae0d84 --- /dev/null +++ b/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkDetectionConfig.cs @@ -0,0 +1,45 @@ +// Copyright (c) 2023 homuler +// +// Use of this source code is governed by an MIT-style +// license that can be found in the LICENSE file or at +// https://opensource.org/licenses/MIT. + +using Mediapipe.Tasks.Vision.FaceLandmarker; + +namespace Mediapipe.Unity.Sample.FaceLandmarkDetection +{ + public class FaceLandmarkDetectionConfig + { + public Tasks.Core.BaseOptions.Delegate Delegate { get; set; } = +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX + Tasks.Core.BaseOptions.Delegate.CPU; +#else + Tasks.Core.BaseOptions.Delegate.GPU; +#endif + + public Tasks.Vision.Core.RunningMode RunningMode { get; set; } = Tasks.Vision.Core.RunningMode.LIVE_STREAM; + + public int NumFaces { get; set; } = 1; + public float MinFaceDetectionConfidence { get; set; } = 0.5f; + public float MinFacePresenceConfidence { get; set; } = 0.5f; + public float MinTrackingConfidence { get; set; } = 0.5f; + public bool OutputFaceBlendshapes { get; set; } = false; + public bool OutputFacialTransformationMatrixes { get; set; } = false; + public string ModelPath => OutputFaceBlendshapes ? "face_landmarker_v2_with_blendshapes.bytes" : "face_landmarker_v2.bytes"; + + public FaceLandmarkerOptions GetFaceLandmarkerOptions(FaceLandmarkerOptions.ResultCallback resultCallback = null) + { + return new FaceLandmarkerOptions( + new Tasks.Core.BaseOptions(Delegate, modelAssetPath: ModelPath), + runningMode: RunningMode, + numFaces: NumFaces, + minFaceDetectionConfidence: MinFaceDetectionConfidence, + minFacePresenceConfidence: MinFacePresenceConfidence, + minTrackingConfidence: MinTrackingConfidence, + outputFaceBlendshapes: OutputFaceBlendshapes, + outputFaceTransformationMatrixes: OutputFacialTransformationMatrixes, + resultCallback: resultCallback + ); + } + } +} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkDetectionConfig.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkDetectionConfig.cs.meta new file mode 100644 index 000000000..9d59a1650 --- /dev/null +++ b/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkDetectionConfig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b96f532c42adfa2c2b108e5b17b581ad +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkDetectionConfigWindow.cs b/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkDetectionConfigWindow.cs new file mode 100644 index 000000000..5f2514bd2 --- /dev/null +++ b/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkDetectionConfigWindow.cs @@ -0,0 +1,159 @@ +// Copyright (c) 2021 homuler +// +// Use of this source code is governed by an MIT-style +// license that can be found in the LICENSE file or at +// https://opensource.org/licenses/MIT. + +using UnityEngine; +using UnityEngine.UI; +using Mediapipe.Unity.UI; + +namespace Mediapipe.Unity.Sample.FaceLandmarkDetection.UI +{ + public class FaceLandmarkDetectionConfigWindow : ModalContents + { + [SerializeField] private Dropdown _delegateInput; + [SerializeField] private Dropdown _runningModeInput; + [SerializeField] private InputField _numFacesInput; + [SerializeField] private InputField _minFaceDetectionConfidenceInput; + [SerializeField] private InputField _minFacePresenceConfidenceInput; + [SerializeField] private InputField _minTrackingConfidenceInput; + [SerializeField] private Toggle _outputFaceBlendshapesInput; + [SerializeField] private Toggle _outputFacialTransformationMatrixesInput; + + private FaceLandmarkDetectionConfig _config; + private bool _isChanged; + + private void Start() + { + _config = GameObject.Find("Solution").GetComponent().config; + InitializeContents(); + } + + public override void Exit() + { + GetModal().CloseAndResume(_isChanged); + } + + private void SwitchDelegate() + { + _config.Delegate = (Tasks.Core.BaseOptions.Delegate)_delegateInput.value; + _isChanged = true; + } + + private void SwitchRunningMode() + { + _config.RunningMode = (Tasks.Vision.Core.RunningMode)_runningModeInput.value; + _isChanged = true; + } + + private void SetNumFaces() + { + if (int.TryParse(_numFacesInput.text, out var value)) + { + _config.NumFaces = value; + _isChanged = true; + } + } + + private void SetMinFaceDetectionConfidence() + { + if (float.TryParse(_minFaceDetectionConfidenceInput.text, out var value)) + { + _config.MinFaceDetectionConfidence = value; + _isChanged = true; + } + } + + private void SetMinFacePresenceConfidence() + { + if (float.TryParse(_minFacePresenceConfidenceInput.text, out var value)) + { + _config.MinFacePresenceConfidence = value; + _isChanged = true; + } + } + + private void SetMinTrackingConfidence() + { + if (float.TryParse(_minTrackingConfidenceInput.text, out var value)) + { + _config.MinTrackingConfidence = value; + _isChanged = true; + + } + } + + private void ToggleOutputFaceBlendshapes() + { + _config.OutputFaceBlendshapes = _outputFaceBlendshapesInput.isOn; + _isChanged = true; + } + + private void ToggleOutputFacialTransformationMatrixes() + { + _config.OutputFacialTransformationMatrixes = _outputFacialTransformationMatrixesInput.isOn; + _isChanged = true; + } + + private void InitializeContents() + { + InitializeDelegate(); + InitializeRunningMode(); + InitializeNumFaces(); + InitializeMinFaceDetectionConfidence(); + InitializeMinFacePresenceConfidence(); + InitializeMinTrackingConfidence(); + InitializeOutputFaceBlendshapes(); + InitializeOutputFacialTransformationMatrixes(); + } + + private void InitializeDelegate() + { + InitializeDropdown(_delegateInput, _config.Delegate.ToString()); + _delegateInput.onValueChanged.AddListener(delegate { SwitchDelegate(); }); + } + + private void InitializeRunningMode() + { + InitializeDropdown(_runningModeInput, _config.RunningMode.ToString()); + _runningModeInput.onValueChanged.AddListener(delegate { SwitchRunningMode(); }); + } + + private void InitializeNumFaces() + { + _numFacesInput.text = _config.NumFaces.ToString(); + _numFacesInput.onValueChanged.AddListener(delegate { SetNumFaces(); }); + } + + private void InitializeMinFaceDetectionConfidence() + { + _minFaceDetectionConfidenceInput.text = _config.MinFaceDetectionConfidence.ToString(); + _minFaceDetectionConfidenceInput.onValueChanged.AddListener(delegate { SetMinFaceDetectionConfidence(); }); + } + + private void InitializeMinFacePresenceConfidence() + { + _minFacePresenceConfidenceInput.text = _config.MinFacePresenceConfidence.ToString(); + _minFacePresenceConfidenceInput.onValueChanged.AddListener(delegate { SetMinFacePresenceConfidence(); }); + } + + private void InitializeMinTrackingConfidence() + { + _minTrackingConfidenceInput.text = _config.MinTrackingConfidence.ToString(); + _minTrackingConfidenceInput.onValueChanged.AddListener(delegate { SetMinTrackingConfidence(); }); + } + + private void InitializeOutputFaceBlendshapes() + { + _outputFaceBlendshapesInput.isOn = _config.OutputFaceBlendshapes; + _outputFaceBlendshapesInput.onValueChanged.AddListener(delegate { ToggleOutputFaceBlendshapes(); }); + } + + private void InitializeOutputFacialTransformationMatrixes() + { + _outputFacialTransformationMatrixesInput.isOn = _config.OutputFacialTransformationMatrixes; + _outputFacialTransformationMatrixesInput.onValueChanged.AddListener(delegate { ToggleOutputFacialTransformationMatrixes(); }); + } + } +} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkDetectionConfigWindow.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkDetectionConfigWindow.cs.meta new file mode 100644 index 000000000..45038467f --- /dev/null +++ b/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkDetectionConfigWindow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1563c5a06dc303a40888548c3d646a33 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkerRunner.cs b/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkerRunner.cs new file mode 100644 index 000000000..f0559a660 --- /dev/null +++ b/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkerRunner.cs @@ -0,0 +1,118 @@ +// Copyright (c) 2023 homuler +// +// Use of this source code is governed by an MIT-style +// license that can be found in the LICENSE file or at +// https://opensource.org/licenses/MIT. + +using System.Collections; +using UnityEngine; + +using Mediapipe.Tasks.Vision.FaceLandmarker; + +namespace Mediapipe.Unity.Sample.FaceLandmarkDetection +{ + using RunningMode = Tasks.Vision.Core.RunningMode; + + public class FaceLandmarkerRunner : VisionTaskApiRunner + { + [SerializeField] private FaceLandmarkerResultAnnotationController _faceLandmarkerResultAnnotationController; + + private Experimental.TextureFramePool _textureFramePool; + + public readonly FaceLandmarkDetectionConfig config = new FaceLandmarkDetectionConfig(); + + public override void Stop() + { + base.Stop(); + _textureFramePool?.Dispose(); + _textureFramePool = null; + } + + protected override IEnumerator Run() + { + Debug.Log($"Delegate = {config.Delegate}"); + Debug.Log($"Running Mode = {config.RunningMode}"); + Debug.Log($"NumFaces = {config.NumFaces}"); + Debug.Log($"MinFaceDetectionConfidence = {config.MinFaceDetectionConfidence}"); + Debug.Log($"MinFacePresenceConfidence = {config.MinFacePresenceConfidence}"); + Debug.Log($"MinTrackingConfidence = {config.MinTrackingConfidence}"); + Debug.Log($"OutputFaceBlendshapes = {config.OutputFaceBlendshapes}"); + Debug.Log($"OutputFacialTransformationMatrixes = {config.OutputFacialTransformationMatrixes}"); + + yield return AssetLoader.PrepareAssetAsync(config.ModelPath); + + var options = config.GetFaceLandmarkerOptions(config.RunningMode == RunningMode.LIVE_STREAM ? OnFaceLandmarkDetectionOutput : null); + taskApi = FaceLandmarker.CreateFromOptions(options); + var imageSource = ImageSourceProvider.ImageSource; + + yield return imageSource.Play(); + + if (!imageSource.isPrepared) + { + Logger.LogError(TAG, "Failed to start ImageSource, exiting..."); + yield break; + } + + // Use RGBA32 as the input format. + // TODO: When using GpuBuffer, MediaPipe assumes that the input format is BGRA, so maybe the following code needs to be fixed. + _textureFramePool = new Experimental.TextureFramePool(imageSource.textureWidth, imageSource.textureHeight, TextureFormat.RGBA32, 10); + + // NOTE: The screen will be resized later, keeping the aspect ratio. + screen.Initialize(imageSource); + + SetupAnnotationController(_faceLandmarkerResultAnnotationController, imageSource); + + var transformationOptions = imageSource.GetTransformationOptions(); + var flipHorizontally = transformationOptions.flipHorizontally; + var flipVertically = transformationOptions.flipVertically; + var imageProcessingOptions = new Tasks.Vision.Core.ImageProcessingOptions(rotationDegrees: (int)transformationOptions.rotationAngle); + + while (true) + { + if (isPaused) + { + yield return new WaitWhile(() => isPaused); + } + + if (!_textureFramePool.TryGetTextureFrame(out var textureFrame)) + { + yield return new WaitForEndOfFrame(); + continue; + } + + // Copy current image to TextureFrame + var req = textureFrame.ReadTextureAsync(imageSource.GetCurrentTexture(), flipHorizontally, flipVertically); + yield return new WaitUntil(() => req.done); + + if (req.hasError) + { + Debug.LogError($"Failed to read texture from the image source, exiting..."); + break; + } + + var image = textureFrame.BuildCPUImage(); + switch (taskApi.runningMode) + { + case RunningMode.IMAGE: + var result = taskApi.Detect(image, imageProcessingOptions); + _faceLandmarkerResultAnnotationController.DrawNow(result); + break; + case RunningMode.VIDEO: + result = taskApi.DetectForVideo(image, (int)GetCurrentTimestampMillisec(), imageProcessingOptions); + _faceLandmarkerResultAnnotationController.DrawNow(result); + break; + case RunningMode.LIVE_STREAM: + taskApi.DetectAsync(image, (int)GetCurrentTimestampMillisec(), imageProcessingOptions); + break; + } + + textureFrame.Release(); + } + } + + private void OnFaceLandmarkDetectionOutput(FaceLandmarkerResult result, Image image, int timestamp) + { + _faceLandmarkerResultAnnotationController.DrawLater(result); + } + } +} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkerRunner.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkerRunner.cs.meta new file mode 100644 index 000000000..0116cec2b --- /dev/null +++ b/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection/FaceLandmarkerRunner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 78fe4f7b7ad763b02aa042ef4c50ff6e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: