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moonwave.toml
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moonwave.toml
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title = "Chickynoid"
tagline = "A server-authoritative networking character controller for Roblox."
gitSourceBranch = "main"
[docusaurus]
onBrokenLinks = "throw"
onBrokenMarkdownLinks = "warn"
[[navbar.items]]
href = "https://www.roblox.com/games/8289135181"
label = "Example Game"
position = "right"
[[classOrder]]
section = "Client"
classes = ["ChickynoidClient", "ClientChickynoid", "CharacterModel"]
[[classOrder]]
section = "Server"
classes = ["ChickynoidServer", "ServerChickynoid"]
[[classOrder]]
section = "Common"
classes = ["Simulation", "Types"]
[home]
enabled = true
includeReadme = true
[[home.features]]
title = "Goodbye Move Cheats"
description = "Players can't move cheat with this. At all* The version of the Chickynoid on the server is ground-truth, so its perfect for doing server-side checks for touching triggers and other gameplay uses that Humanoid's aren't so good at."
[[home.features]]
title = "Customizable"
description = "Turn speed, braking, max speed, 'step up size', and acceleration are much easier to tune than with Humanoids. You have direct control over all character physics."
[[home.features]]
title = "Straightforward"
description = "Beyond the added complexity of server authority, the Chickynoid player controller code is fairly straightforward, and is more akin to a typical first person shooter player controller and so slides along walls and up/down stairs in a generally pleasing way."