-
Notifications
You must be signed in to change notification settings - Fork 226
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Bug: GLTF have erroneous vertices #336
Comments
I'll have a look, but how do you make vertex color work in Unreal Engine? I could only make it work with textured color so far. By the way did you try the last nightly build, I added a fix for the textures in Unreal Engine. |
i just tried build #165 also the slider on the simplify is amazing. in fact the issue exists at no simplification level at all (0). |
something interesting is that the error is deterministic (which is cool). |
also i cant remember now, but the simplification does not affects the error. that is, even while changing the simplification the error in the output is exactly the same, which is nice, means that the simplification step is likely not the issue. |
also seems to happen on highly detailed objects. on walls and chairs it has been ok. |
I need to check this into more detail. Don't hesitate to share models that have the biggest issue so that I can test them out. |
For the new UI, I still use ImGui, but I customized it to make it look a bit better. Still a few issues there to fix out before the next release. |
i've been having a ton of issues with this since build #60 or so. once the colors got fixed.
this is for meshes that are NOT simplified. simplified meshes have far more errors and data loss, so no tweak in unreal engine can help
sometimes i can work around it, sometimes i cant. sometimes it affects the colors so the colors look bad (using vertex colors).
https://www.youtube.com/live/MPtNi802P-U?&t=869
https://www.youtube.com/live/MPtNi802P-U?&t=4134
https://www.youtube.com/live/MPtNi802P-U?&t=4468
here are the files
WordCube.zip
The text was updated successfully, but these errors were encountered: