Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add internal factions and politics #21

Open
guillaume-alvarez opened this issue Dec 5, 2014 · 0 comments
Open

Add internal factions and politics #21

guillaume-alvarez opened this issue Dec 5, 2014 · 0 comments
Milestone

Comments

@guillaume-alvarez
Copy link
Owner

It is important the player empire is not just a color on the map.

One way to personalize it is to add factions or social groups to the game:

  • army leaders
  • rich merchants
  • cultural elite

Which one is prefered by the people? Which one is in command of the state?

When making decisions (choosing policies or discoveries) the player must know it will advantage one of these groups. The prefered group should provide bonus/malus to the empire, but failing to keep balance between them will also reduce the empire stability (see #19).

These groups might be personnalised, so that the player can ask them their advice, then either follow it or anger them.

A council (ala King of the Dragon Pass) could also be created with members of the different factions.

@guillaume-alvarez guillaume-alvarez added this to the 0.2.0 milestone Dec 5, 2014
@guillaume-alvarez guillaume-alvarez modified the milestones: 0.3.0, 0.2.0 Jan 31, 2015
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant