Releases: google/filament
Releases · google/filament
v1.49.0
v1.48.0
v1.47.0
v1.46.0
- engine: Allow instantiating Engine at a given feature level via
Engine::Builder::featureLevel
- matc: Enable
GL_OES_standard_derivatives
extension in ESSL 1.0 shaders - matc: Fix code generation of double sided and masked materials in ESSL 1.0 shaders
- filagui: Add support for feature level 0
- matc: Add support for post-process materials in feature level 0
- engine: Add
Material::getFeatureLevel()
- engine: Add missing
Material::getReflectionMode()
method in Java - engine: Support basic usage of post-processing materials on feature level 0
- engine: Fix critical GLES 2.0 bugs
- engine: Add
FILAMENT_ENABLE_FEATURE_LEVEL_0
build-time option optionally allow building Filament
without FL0 support.
v1.45.1
- engine: Added parameter for configuring JobSystem thread count
- engine: In Java, introduce Engine.Builder
- gltfio: fix ubershader index for transmission&volume material
- engine: New tone mapper:
AgXTonemapper
. - matinfo: Add support for viewing ESSL 1.0 shaders
- engine: Add
Renderer::getClearOptions()
[b/243846268]
v1.45.0
- materials: fix alpha masked materials when MSAA is turned on [
⚠️ Recompile materials] - materials: better support materials with custom depth [Recompile Materials]
- engine: fade shadows at shadowFar distance instead of hard cutoff [
⚠️ New Material Version]
v1.44.0
- engine: add support for skinning with more than four bones per vertex.
- engine: remove
BloomOptions::anamorphism
which wasn't working well in most cases [API CHANGE] - engine: new API to return a Material's supported variants, C++ only (b/297456590)
- build: fix emscripten-1.3.46 build
- engine: materials built for feature level 0 can now also be loaded in higher feature levels [
⚠️
New Material Version]
v1.43.1
- engine: add support for skinning with more than four bones per vertex.
- engine: remove BloomOptions::anamorphism which wasn't working well in most cases [API CHANGE]
- engine: new API to return a Material's supported variants, C++ only (b/297456590)
- build: fix emscripten-1.3.46 build
- engine: materials built for feature level 0 can now also be loaded in higher feature levels [
⚠️ New Material Version]
v1.43.0
v1.42.2
- Fix possible NPE when updating fog options from Java/Kotlin
- The
emissive
property was not applied properly toMASKED
materials, and could cause
dark fringes to appear (recompile materials) - Allow glTF materials with transmission/volume extensions to choose their alpha mode
instead of forcingMASKED
- Fix a crash in gltfio when not using ubershaders
- Use flatmat for mat parameter in jsbinding
- Fix TextureFlags for sheenRoughnessMap when textures of sheenRoughnessMap and sheenColorMap is same
- Directional shadows can now be transformed (b/297095805)