You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This isn't a bug per se. The horizon color was never exposed to this menu since the menu is just intended for quick edits to the overall color of the scene. That's also why it only exposes a few options from the WorldEnvironment.
Tested versions
Reproducable on current master [d09d82d]
System information
Godot v4.4.dev (779fe8d) - Fedora Linux 41 (Workstation Edition) on Wayland - X11 display driver, Multi-window, 2 monitors - Vulkan (Forward+) - dedicated AMD Radeon RX 6950 XT (RADV NAVI21) - AMD Ryzen Threadripper PRO 5975WX 32-Cores (64 threads)
Issue description
When setting the editor environment to all black, a white horizon remains.
Steps to reproduce
Set editor environment to all black, with 0% sun.
Observe that the editor still has a white horizon
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: