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Is there any progress or news on this? Or perhaps an alternative for making specularity work with lightmaps? :)
The CPU lightmapper isn't being actively worked on, as most of the focus is going towards the GPU lightmapper (which is still missing some features compared to the CPU lightmapper). There's a GSoC project currently working on the GPU lightmapper.
Is there any progress or news on this? Or perhaps an alternative for making specularity work with lightmaps? :)
The CPU lightmapper isn't being actively worked on, as most of the focus is going towards the GPU lightmapper (which is still missing some features compared to the CPU lightmapper). There's a GSoC project currently working on the GPU lightmapper.
That sounds fantastic. But from what I understood, those developments are for the 4.0 version only, am I correct?
This is a tracker issue for the CPU-based lightmapper in the
3.x
branch. See #56033 for issues specific to the GPU-based LightmapGI inmaster
.This tracker only tracks issues in the
3.x
branch, notmaster
.Bugs
master
with GPU lightmapper) #47209Enhancements
3.x
) godot-proposals#2147The text was updated successfully, but these errors were encountered: