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GLTF: Don't duplicate textures when importing blend files #46022

GLTF: Don't duplicate textures when importing blend files

GLTF: Don't duplicate textures when importing blend files #46022

Triggered via pull request November 29, 2024 17:24
Status Cancelled
Total duration 2h 35m 28s
Artifacts 14

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
21s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
8m 45s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 5s
🪲 Godot CPP / Build and test Godot CPP
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Annotations

2 errors
🏁 Windows / Editor (target=editor, tests=yes)
Canceling since a higher priority waiting request for 'ci-demolke-master-refs/pull/98909/merge-runner' exists
🏁 Windows / Editor (target=editor, tests=yes)
The operation was canceled.

Artifacts

Produced during runtime
Name Size
android-editor
231 MB
android-template-arm32
70.6 MB
android-template-arm64
64.5 MB
godot-api-dump
421 KB
ios-template
40 MB
linux-editor-mono
77 MB
linux-template-minimal
17.1 MB
linux-template-mono
31.7 MB
macos-editor
104 MB
macos-template
47.1 MB
web-nothreads-template
15.4 MB
web-template
15.3 MB
windows-editor
65.2 MB
windows-template
31.4 MB