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Missing getter/setter for RootMotionView properties #90
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This seems to be because This was done on purpose by @reduz in godotengine/godot@c633b770cb6.
See also godotengine/godot#46432 (comment). |
@akien-mga I don't know if we changed this for extensions but on a broader discussion, I don't think we should filter out editor only classes, maybe just flag them in the api.json. We need those classes in order to make plugins that add features for the editor. I guess we just need to figure out a good way to prevent those classes from being used in runtime as they will give an error. To this particular problem, I wonder why its done this way? Sounds like Reduz only did the trick so he could debug an in editor issue and should probably have reverted it. |
RootMotionView is an editor-specific helper node, but as it's a node it's something which you place in your scene tree directly - and thus it needs to be registered in core. It's the only component which is like this in Godot AFAIK. |
The property
RootMotionView::animation_path
defined in the api.json uses accessorsget_animation_path
,set_animation_path
, but these functions are not present in the api description. there is a similar issue with the following properties:The text was updated successfully, but these errors were encountered: