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Relaunching the Godot editor results in "too many redirects" error #258

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IfgiU opened this issue Sep 22, 2024 · 1 comment
Open

Relaunching the Godot editor results in "too many redirects" error #258

IfgiU opened this issue Sep 22, 2024 · 1 comment
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@IfgiU
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IfgiU commented Sep 22, 2024

Hello everyone.
My project is connected to GitHub using HTTPS and a PAT token. Everything works, however, after relaunching Godot I get this error:

core/variant/variant_utility.cpp:1092 - GitPlugin: Could not connect to remote "origin". Are your credentials correct? Try using a PAT token (in case you are using Github) as your password. Error -1: too many redirects or authentication replays in godot-git-plugin\src\git_plugin.cpp:GitPlugin::_push#L533

But here's the weird thing: When I go to Project > Version control > Version Control Settings and paste the same PAT token again, it magically works again!
Until I restart the editor again. It seems that the plugin maybe doesn't store my PAT token properly? But why the weird error then?

Here's also a video showcasing the problem:

PainAndSuffering.mp4

And for good measures here's also my system info (I don't know why it says Windows 10, I'm on 11):
Godot v4.3.stable - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce RTX 4070 Ti SUPER (NVIDIA; 32.0.15.6094) - AMD Ryzen 9 7900X3D 12-Core Processor (24 Threads)

@Calinou Calinou added the bug label Oct 7, 2024
@Calinou
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Calinou commented Oct 7, 2024

(I don't know why it says Windows 10, I'm on 11):

The Windows build number is still 10.something on Windows 11, and the system information displays the build number. It's like Windows 7; it was 6.1 and not 7.0 (Vista was 6.0).

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