Add scons with_x86_64h option on macOS #1642
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This adds an x86_64h slice, which can lead to improved performance (at the cost of binary size).
It will be selected automatically on all post-2013 macs, if compiled. Pre 2013 macs will use the current x86_64 slice.
See godotengine/godot-proposals#11150 for details about this feature.
The x86_64h slice is compiled alongside the x86_64 slice and is fully and transparently compatible with x86_64 godot. Therefore, we don't need to wait for any progress on the godot front to add this feature.
Removing the slice to see if x86_64h can be selected: