API 4: Plugin manifest changes #457
Replies: 3 comments 6 replies
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Trying to use IconUrl gets me this error as the InstallationPath of my game seems to be added to the URL : |
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The iconTester pane uses filepaths from disk and best I can tell, doesn't
do any file manipulation.
The json manifest files use URLs.
Can you paste the manifest you were using so I can take a quick look?
…On Tue, Oct 26, 2021 at 3:05 PM BrainOnFire ***@***.***> wrote:
Tried 2 methods :
- using the inplace IconTester
- specifying an URI in IconUrl in my own project
Both get the same output.
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use https://raw.githubusercontent.com/PhilippeBakhtiari/plgimages/main/phoenixgold2.png as your icon url |
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In preparation for the .NET 5 release, we've redesigned the plugin installer and added 4 properties that you will/can add to your plugin manifest.
ImageUrls
: Array of links to screenshots/explainer/whatever that will be displayed, 730x380 resolution, maximum amount of images is 5IconUrl
: Link to a square icon for your plugin, needs to be 512x512Punchline
: One-sentence description of your pluginChangelog
: Small description of recent changes to your plugin, will only be shown for people that have the plugin installedFor images: Please use PNG; transparency is OK
If you haven't done so yet, you can also fill out the
Tags
property for your plugin, which should be an array of strings that can aid people in finding your plugin via search.If you publish your plugin on the main DalamudPlugins repo:
You have to upload your icon/images into an
images
subfolder for your plugin the official repository.Icons should be called
icon.png
, images should be calledimageX.png
where X is a number from 1 to 5.See an example here.
Please make sure that you have the rights to whatever assets you use.
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