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In to_lua, we should only unpack LuaObjects to the LuaState that they belong. In case of accessing them in a different LuaState, keep them wrapped in a Variant to avoid problems.
In
to_lua
, we should only unpackLuaObject
s to theLuaState
that they belong. In case of accessing them in a differentLuaState
, keep them wrapped in aVariant
to avoid problems.Code that needs patching:
lua-gdextension/src/utils/convert_godot_lua.cpp
Lines 153 to 156 in 3075444
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