You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
What steps will reproduce the problem?
1. launch webglearth on a relatively slow device (mine is a core 2 duo laptop
with a radeon X1300 graphics card, 4 go RAM, windows XP 32 bit)
2. When you launch the frame rate is very low (about 3 fps)
3. It is much better when you zoom at city level (20 fps) :
http://www.webglearth.com/#zoom=10.16;long=1.42580;lat=43.59546
What is the expected output? What do you see instead?
I expect a stable framerate.
What version of the product are you using? On what operating system?
current beta on http://www.webglearth.com
Please provide any additional information below.
Original issue reported on code.google.com by [email protected] on 20 Jan 2011 at 5:49
The text was updated successfully, but these errors were encountered:
Can you retry in today's nightly build?
http://nightly.mozilla.org/
It has an important optimization in webgl.drawElements.
(Beta 10 does not have it, but beta 11 will)
ok.
Since we are talking about a performance issue here, the most useful thing to
do would be to run this in a profiler.
Is this WebGL code using vertex attrib 0 array disabled? That would be
something to avoid anyway, as it forces implementation to use costly emulation
tricks (since that is not allowed on desktop OpenGL). Different browsers have
different approaches there, so Firefox could be more severely performance
affected, but still, you don't want to do WebGL rendering with vertex attrib 0
array disabled. If that is the cause of the slowness, then profiles will show
DoFakeVertexAttrib0.
Original issue reported on code.google.com by
[email protected]
on 20 Jan 2011 at 5:49The text was updated successfully, but these errors were encountered: