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World: handle name collisions like Model #1311
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ss << "Frame with name [" << frame.Name() << "] " | ||
<< "in world with name [" << this->Name() << "] " | ||
<< "has a name collision, changing frame name to [" | ||
<< frameName << "]."; |
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in the diff without whitespace, you can see that the '\n'
is removed on this line
see also #1312
I can revert this if desired
this is a behavior change, so we could consider targeting |
Codecov Report
@@ Coverage Diff @@
## main #1311 +/- ##
==========================================
+ Coverage 87.60% 87.64% +0.04%
==========================================
Files 128 128
Lines 16830 16837 +7
==========================================
+ Hits 14744 14757 +13
+ Misses 2086 2080 -6
|
It's probably best if we target |
Signed-off-by: Steve Peters <[email protected]> Signed-off-by: Steve Peters <[email protected]>
Signed-off-by: Steve Peters <[email protected]>
This is a behavior change. Signed-off-by: Steve Peters <[email protected]>
Signed-off-by: Steve Peters <[email protected]>
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Signed-off-by: Steve Peters <[email protected]>
I rebased on |
🦟 Bug fix
Follow-up to #1293 (comment)
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