From 646f6f0e877b795f8a63d53ea77b23d7be768c5f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Alejandro=20Hern=C3=A1ndez=20Cordero?= Date: Tue, 10 Sep 2024 10:08:07 +0200 Subject: [PATCH] Fixed tutorial link MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Alejandro Hernández Cordero --- tutorials/04-switching-physics-engines.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/04-switching-physics-engines.md b/tutorials/04-switching-physics-engines.md index dc08f0138..0876a82ad 100644 --- a/tutorials/04-switching-physics-engines.md +++ b/tutorials/04-switching-physics-engines.md @@ -87,7 +87,7 @@ gz sim --physics-engine CustomEngine ### From C++ API All features available through the command line are also available through -[gz::sim::ServerConfig](https://gazebosim.org/api/gazebo/4.0/classignition_1_1gazebo_1_1ServerConfig.html). +[gz::sim::ServerConfig](https://gazebosim.org/api/sim/9/classgz_1_1sim_1_1ServerConfig.html). When instantiating a server programmatically, a physics engine can be passed to the constructor, for example: