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Some of the messages in the gz-rendering builds on the new Windows nodes deployed in #892 indicates problems with OpenGL:
i65: [ RUN ] RenderingIfaceTest.GetEngine
65: �[36m[Dbg] [C:\J\workspace\_test_ign_rendering-ign-6-win\ws\gz-rendering\src\RenderingIface.cc:135] �[m�[36mNo rendering engine is loaded yet�[m�[36m
65: �[m�[32m[Msg] �[m�[32mLoading plugin [�[m�[32mignition-rendering-ogre�[m�[32m]�[m�[32m
65: �[m�[31m[Err] [C:\J\workspace\_test_ign_rendering-ign-6-win\ws\gz-rendering\ogre\src\OgreRenderEngine.cc:674] �[m�[31mUnable to create the rendering window. Attempt [�[m�[31m0�[m�[31m]. Exception [�[m�[31mOgre::RenderingAPIException::RenderingAPIException: OpenGL 1.5 is not supported in GLRenderSystem::initialiseContext at C:\vcpkg\buildtrees\ogre\src\eddf310f0b-6ab1152694.clean\RenderSystems\GL\src\OgreGLRenderSystem.cpp (line 1167)�[m�[31m]�[m�[31m
After some checks I come to the conclusion that the system is probably using Microsoft OpenGL 1.1 even if the latest Tesla NVidia drivers are installed on top of the current image. Reason is that the Tesla flavor on the Nvidia drivers are not shipping OpenGL according to the documentation so GRID or Gaming needs to be installed.
Some of the messages in the gz-rendering builds on the new Windows nodes deployed in #892 indicates problems with OpenGL:
After some checks I come to the conclusion that the system is probably using Microsoft OpenGL 1.1 even if the latest Tesla NVidia drivers are installed on top of the current image. Reason is that the Tesla flavor on the Nvidia drivers are not shipping OpenGL according to the documentation so GRID or Gaming needs to be installed.
To install these, there are two options:
FYI @iche033
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