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TreesAndSeasons
Julius Bañgate edited this page Apr 14, 2023
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/**
* Author: Tri Nguyen-Huu
* Description: growing tree using L-systems.
*/
model tree
global {
float rigidity;
int max_level <- 8;
float min_energy <- 300.0;
float main_split_angle_alpha <- 30.0;
float secondary_split_angle_alpha <- 90.0;
float main_split_angle_beta <- 20.0;
float secondary_split_angle_beta <- 90.0;
float length_max <- 100.0;
float width_ini <- 1.0;
float level_step <- 0.8;
seasons season;
float width <- shape.width;
float height <- shape.height;
float env_size <- 0.5 * length_max / (1 - level_step);
point seed_pos <- {width / 2, height / 2};
init {
create plant_seed {
location <- seed_pos;
write location;
}
create seasons number: 1 {
season <- self;
}
}
}
species seasons {
int season_duration <- 600;
int shift_cycle <- season_duration * 4 update: season_duration * 4 + int(cycle - floor(season_duration / 2));
list<string> season_list <- ["winter", "spring", "summer", "autumn"];
string current_season <- "winter" update: season_list[(cycle div season_duration) mod 4];
int current_day <- 0 update: cycle mod season_duration;
int shift_current_day <- 0 update: shift_cycle mod season_duration;
float energy <- 0.0 update: energy_map[current_season];
int se <- 0 update: (shift_cycle div season_duration) mod 4;
int next_se <- 1 update: (se + 1) mod 4;
int ns_se <- 0 update: (cycle div season_duration) mod 4;
int ns_next_se <- 1 update: (ns_se + 1) mod 4;
list<rgb> sky_color_list <- [rgb(238, 238, 238), rgb(129, 207, 224), rgb(25, 181, 254), rgb(254, 224, 144)];
list<rgb> leaf_color_list <- [rgb(150, 40, 27), rgb(134, 174, 83), rgb(30, 130, 76), rgb(192, 57, 43)];
list<rgb> ground_color_list <- [rgb(236, 240, 241), rgb(46, 204, 113), rgb(38, 166, 91), rgb(95, 104, 40)];
// list<rgb> branch_color_list <- [rgb(97,73,52),rgb(90,139,140),rgb(90,139,140),rgb(90,139,140)];
list<rgb> branch_color_list <- [rgb(77, 67, 62), rgb(60, 45, 32), rgb(115, 77, 64), rgb(90, 68, 48)];
list<rgb> fruit_color_list <- [rgb(102, 62, 81), rgb(200, 247, 197), rgb(135, 211, 124), rgb(211, 84, 0)];
rgb sky_color <- sky_color_list[0];
rgb leaf_color <- leaf_color_list[0];
rgb ground_color <- ground_color_list[0];
rgb branch_color <- branch_color_list[0];
rgb fruit_color <- fruit_color_list[0];
map<string, float> energy_map <- ["winter"::0.0, "spring"::0.3, "summer"::0.08, "autumn"::0];
init {
do change_color;
}
action change_color {
leaf_color <- blend(leaf_color_list[se], leaf_color_list[next_se], 1 - shift_current_day / season_duration);
sky_color <- blend(sky_color_list[se], sky_color_list[next_se], 1 - shift_current_day / season_duration);
ground_color <- blend(ground_color_list[se], ground_color_list[next_se], 1 - shift_current_day / season_duration);
branch_color <- blend(branch_color_list[ns_se], branch_color_list[ns_next_se], 1 - current_day / season_duration);
float scale <- 500.0;
fruit_color <- blend(fruit_color_list[ns_se], fruit_color_list[ns_next_se], exp(-current_day / scale));
}
reflex update {
do change_color;
}
}
species tree_part {
tree_part parent <- nil;
point vector <- {0, 0, 0};
point base <- {0, 0, 0};
point end <- {0, 0, 0};
float alpha <- 0.0;
float beta <- 0.0;
float level <- 1.0;
list children <- nil;
float energy <- 0.0;
}
species plant_seed parent: tree_part {
bool has_tree <- false;
point end -> self.location;
point vector <- {0, 0, 1};
reflex create_tree when: (!has_tree and season.current_season = "spring") {
create trunk {
base <- myself.location;
self.end <- self.base;
alpha <- rnd(100) * 360 / 100;
beta <- 90.0;
level <- 1.0;
parent <- myself;
}
has_tree <- true;
}
aspect default {
draw
polygon([location + {env_size / 2, 0, -1}, location + {0.5 * env_size / 2, 0.86 * env_size / 2, -1}, location + {-0.5 * env_size / 2, 0.86 * env_size / 2, -1}, location + {-env_size / 2, 0, -1}, location + {-0.5 * env_size / 2, -0.86 * env_size / 2, -1}, location + {0.5 * env_size / 2, -0.86 * env_size / 2, -1}])
color: season.ground_color border: season.ground_color;
draw cone3D(6, 6) at: location color: rgb(108, 122, 137);
draw polygon([location + {0, 0, 3}, location + {env_size / 6, 0, 0}, location + {0.5 * env_size / 6, 0.86 * env_size / 6, 0}]) color: rgb(135, 121, 78) border:
rgb(135, 121, 78);
draw polygon([location + {0, 0, 3}, location + {0.5 * env_size / 6, 0.86 * env_size / 6, 0}, location + {-0.5 * env_size / 6, 0.86 * env_size / 6, 0}]) color: rgb(115, 101, 58)
border: rgb(115, 101, 58);
draw polygon([location + {0, 0, 3}, location + {-0.5 * env_size / 6, 0.86 * env_size / 6, 0}, location + {-env_size / 6, 0, 0}]) color: rgb(115, 101, 58) border:
rgb(115, 101, 58);
draw polygon([location + {0, 0, 3}, location + {-env_size / 6, 0, 0}, location + {-0.5 * env_size / 6, -0.86 * env_size / 6, 0}]) color: rgb(135, 121, 78) border:
rgb(135, 121, 78);
draw polygon([location + {0, 0, 3}, location + {-0.5 * env_size / 6, -0.86 * env_size / 6, 0}, location + {0.5 * env_size / 6, -0.86 * env_size / 6, 0}]) color:
rgb(135, 121, 78) border: rgb(135, 121, 78);
draw polygon([location + {0, 0, 3}, location + {0.5 * env_size / 6, -0.86 * env_size / 6, 0}, location + {env_size / 6, 0, 0}]) color: rgb(135, 121, 78) border:
rgb(135, 121, 78);
}
}
species burgeon parent: tree_part {
reflex growth {
energy <- energy + first(season).energy;
}
reflex bloom when: flip(energy / 1) {
branch tmp <- nil;
create branch number: 1 {
tmp <- self;
self.level <- myself.level;
self.base <- myself.base;
self.end <- self.base;
self.alpha <- myself.alpha;
self.beta <- myself.beta;
self.parent <- myself.parent;
if myself.parent != nil {
myself.parent.children <- myself.parent.children + tmp;
}
}
create leaf {
self.level <- myself.level;
self.parent <- tmp;
self.alpha <- myself.alpha;
self.beta <- myself.beta;
self.base <- tmp.end;
self.end <- self.base + {5 * cos(beta) * cos(alpha), 5 * cos(beta) * sin(alpha), 5 * sin(beta)};
tmp.children <- tmp.children + self;
self.creation_cycle <- cycle;
}
do die;
}
}
species trunk parent: tree_part {
float length <- 0.0;
float width <- 0.0;
bool can_split <- true;
aspect default {
draw line([base, end], width) color: season.branch_color; // border: #red;
}
reflex growth {
base <- parent.end;
energy <- energy + first(season).energy;
float level_correction <- 1.8 * 0.3 ^ level;
length <- level_correction * (length_max * (1 - min([1, exp(-energy / 1000)])));
width <- length / level_correction / 13.0;
end <- base + {length * cos(beta) * cos(alpha), length * cos(beta) * sin(alpha), length * sin(beta)};
}
reflex split when: can_split and (level < max_level) and (min_energy < energy) {
float branch1_alpha <- rnd(100) / 100 * 360;
float branch1_beta <- 30 + rnd(100) / 100 * 40;
float branch2_alpha <- rnd(100) / 100 * 360;
float branch2_beta <- 30 + rnd(100) / 100 * 40;
can_split <- false;
create burgeon number: 1 {
self.level <- myself.level + 1.9;
self.base <- myself.end;
self.end <- self.base;
self.alpha <- branch1_alpha;
self.beta <- branch1_beta;
self.parent <- myself;
}
if flip(0.7) {
create burgeon number: 1 {
self.level <- myself.level + 2.1;
self.base <- myself.end;
self.end <- self.base;
self.alpha <- branch2_alpha;
self.beta <- branch2_beta;
self.parent <- myself;
}
}
create trunk number: 1 {
self.level <- myself.level + 0.3;
self.base <- myself.end;
self.end <- self.end;
self.alpha <- myself.alpha - 10 + rnd(200) / 10;
self.beta <- myself.beta - 10 + rnd(200) / 10;
self.parent <- myself;
}
}
}
species branch parent: tree_part {
float length <- 0.0;
float width <- 0.0;
bool can_split <- true;
reflex growth {
base <- parent.end;
energy <- energy + first(season).energy;
length <- level_step ^ level * (length_max * (1 - min([1, exp(-energy / 1000)])));
width <- length / 10 * (4 + max_level - level) / (4 + max_level);
end <- base + {length * cos(beta) * cos(alpha), length * cos(beta) * sin(alpha), length * sin(beta)};
}
aspect default {
draw line([base, end], width) color: season.branch_color; // border: #green;
if (season.current_season = "winter") and (abs(beta) < 50) {
draw line([base + {0, 0, 1.2 * width}, end + {0, 0, 1.2 * width}], width * sin(180 * season.current_day / season.season_duration)) color: #white;
}
}
}
species leaf {
int creation_cycle <- -1;
float level <- 1.0;
branch parent;
point base;
point end;
float alpha <- 0.0;
float beta <- 0.0;
float fall <- 0.0;
int fall_shift <- int(rnd(season.season_duration / 2.5));
float size <- 3.0;
pair<float, point> rota <- rotation_composition(float(rnd(180))::{1, 0, 0}, float(rnd(180))::{0, 1, 0}, float(rnd(180))::{0, 0, 1}); //////////////////////////
aspect default {
draw line([base, end], min([parent.width, 1])) color: season.leaf_color;
// draw circle(size) at: (end - {0,0,fall*end.z}) color: season.leaf_color border: season.leaf_color;
draw circle(size) rotate: rota at: (end - {0, 0, fall * end.z}) color: season.leaf_color; // border: #black; //season.leaf_color;
}
reflex update {
base <- parent.end;
end <- base + {5 * cos(beta) * cos(alpha), 5 * cos(beta) * sin(alpha), 5 * sin(beta)};
if (season.current_season = "autumn") {
fall <- 1 - exp(-max([0, 5 * (season.current_day - fall_shift) / season.season_duration * 3]));
} else if (season.current_season = "winter") {
size <- 3 * (season.season_duration - season.current_day) / season.season_duration;
} else if (season.current_season = "spring") {
fall <- 0.0;
size <- 3 * season.current_day / season.season_duration;
}
}
reflex split when: (level < max_level) and flip(1 - exp(level * (min_energy - parent.energy) / 50)) {
int side1 <- -1 + 2 * rnd(1);
int side2 <- -1 + 2 * rnd(1);
int side3 <- -1 + 2 * rnd(1);
int side4 <- -1 + 2 * rnd(1);
float factor <- secondary_split_angle_alpha / 100;
float branch1_alpha <- parent.alpha + side1 * rnd(100) / 100 * main_split_angle_alpha;
float branch2_alpha <- parent.alpha - side1 * rnd(100) * factor;
float branch3_alpha <- parent.alpha + side3 * rnd(100) * factor;
float branch4_alpha <- parent.alpha - side3 * rnd(100) * factor;
int sideb <- -1 + 2 * rnd(1);
factor <- secondary_split_angle_beta / 100;
float branch1_beta <- parent.beta + sideb * rnd(100) / 100 * main_split_angle_beta;
float branch2_beta <- -20 + rnd(100) * factor;
float branch3_beta <- -20 + rnd(100) * factor;
float branch4_beta <- -20 + rnd(100) * factor;
create burgeon number: 1 {
self.level <- myself.parent.level + 1;
self.base <- myself.base;
self.end <- self.base;
self.alpha <- branch1_alpha;
self.beta <- branch1_beta;
self.parent <- myself.parent;
}
create burgeon number: 1 {
self.level <- myself.parent.level + 1.2;
self.base <- myself.base;
self.end <- self.base;
self.alpha <- branch2_alpha;
self.beta <- branch2_beta;
self.parent <- myself.parent;
}
if flip(0.6) {
create burgeon number: 1 {
self.level <- myself.parent.level + 1.7;
self.base <- myself.base;
self.end <- self.base;
self.alpha <- branch3_alpha;
self.beta <- branch3_beta;
self.parent <- myself.parent;
}
}
if flip(0.3) {
create burgeon number: 1 {
self.level <- myself.parent.level + 2;
self.base <- myself.base;
self.end <- self.base;
self.alpha <- branch4_alpha;
self.beta <- branch4_beta;
self.parent <- myself.parent;
}
}
if flip(0.8) {
create burgeon number: 1 {
self.level <- myself.parent.level + 3.5;
self.base <- myself.base;
self.end <- self.base;
self.alpha <- branch4_alpha;
self.beta <- branch4_beta;
self.parent <- myself.parent;
}
}
if flip(0.9) {
create fruit number: (1 + rnd(2)) {
self.base <- myself.base;
self.end <- myself.base + {3 * cos(beta) * cos(alpha), 3 * cos(beta) * sin(alpha), 3 * sin(beta)};
self.parent <- myself.parent;
self.alpha <- myself.alpha + (-1 + 2 * rnd(1)) * 30;
self.beta <- -40.0 + rnd(80);
}
}
self.parent.children <- self.parent.children - self;
do die;
}
}
species fruit {
branch parent;
point base;
point end;
float alpha;
float beta;
float fall <- 0.0;
int fall_shift <- int(rnd(season.season_duration / 2.5)); //unused
aspect default {
if (season.current_season = "spring") {
draw line([base, end], 0.1) color: season.leaf_color;
draw circle(1 * sin(180 * season.current_day / season.season_duration)) at: end color: #pink border: #pink;
} else if (season.current_season = "summer") {
draw line([base, end], 0.1) color: season.leaf_color;
draw sphere(1 * sin(90 * season.current_day / season.season_duration)) at: end color: season.fruit_color border: season.fruit_color;
}
}
reflex update {
base <- parent.end;
if (season.current_season = "spring") {
end <- base + {3 * cos(beta) * cos(alpha), 3 * cos(beta) * sin(alpha), 3 * sin(beta)};
} else if (season.current_season = "summer") {
float beta2 <- -90 + (beta + 90) * exp(-season.current_day / 100);
end <- base + {3 * cos(beta2) * cos(alpha), 3 * cos(beta2) * sin(alpha), 3 * sin(beta2)};
}
}
}
experiment "Random" type: gui autorun: true {
output {
display 'Tree' type: 3d background: season.sky_color axes: false toolbar: false fullscreen: true {
light #ambient intensity: 150;
rotation angle: cycle/1000000 dynamic: true;
camera #default location: {50.0,450,250} target: {50.0,50.0,40+80*(1-exp(-cycle/50000))} dynamic: true;
species branch aspect: default;
species leaf aspect: default;
species trunk aspect: default;
species plant_seed aspect: default;
species fruit aspect: default;
}
}
}
experiment "4 simulations" type: gui autorun: true {
init {
create simulation number: 3 {
self.seed <- rnd(1000.0);
}
}
output {
display 'Tree' type: 3d background: season.sky_color axes: false toolbar: false {
light #ambient intensity: 150;
rotation angle: cycle/1000000 dynamic: true;
camera #default location: {50.0,450,250} target: {50.0,50.0,40+80*(1-exp(-cycle/50000))} dynamic: true;
species branch aspect: default;
species leaf aspect: default;
species trunk aspect: default;
species plant_seed aspect: default;
species fruit aspect: default;
}
layout #split toolbars: false tabs: false parameters: false consoles: false navigator: false controls: false tray: false;
}
}
experiment L_Tri type: gui autorun: true {
float minimum_cycle_duration <- 0.0005;
float seed <- 0.05387546426306633;
output {
display 'Tree' type: 3d background: season.sky_color axes: false toolbar: true {
light #ambient intensity: 150;
rotation angle: cycle/1000000 dynamic: true;
camera #default location: {50.0,450,250} target: {50.0,50.0,40+80*(1-exp(-cycle/50000))} dynamic: true;
species branch aspect: default;
species leaf aspect: default;
species trunk aspect: default;
species plant_seed aspect: default;
species fruit aspect: default;
}
}
}
- Installation and Launching
- Workspace, Projects and Models
- Editing Models
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- Running Headless
- Preferences
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- Introduction
- Manipulate basic Species
- Global Species
- Defining Advanced Species
- Defining GUI Experiment
- Exploring Models
- Optimizing Model Section
- Multi-Paradigm Modeling
- Manipulate OSM Data
- Diffusion
- Using Database
- Using FIPA ACL
- Using BDI with BEN
- Using Driving Skill
- Manipulate dates
- Manipulate lights
- Using comodel
- Save and restore Simulations
- Using network
- Headless mode
- Using Headless
- Writing Unit Tests
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- Going further with extensions
- Built-in Species
- Built-in Skills
- Built-in Architecture
- Statements
- Data Type
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- Exhaustive list of GAMA Keywords
- Installing the GIT version
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