Releases: galacean/engine
Releases · galacean/engine
v1.1.0-beta.37
Full Changelog: v1.1.0-beta.36...v1.1.0-beta.37
v1.2.0-alpha.1
What's Changed
Breaking Changes 🛠
Features 🎉
- Feat: CatmullClark subdivision surface for sphere in primitive mesh by @JujieX in #1628
- Fix performance error when upload same buffer in one frame by @singlecoder in #1937
- Sprite Loader support size config by @cptbtptpbcptdtptp in #1941
- glTF support meshopt by @gz65555 in #1686
Fixed 🐞
- feat: animation events support be added in real time by @luzhuang in #1906
- Fix text renderer display misalignment error by @singlecoder in #1914
- Fix component disable error when do
enabled = false
inonAwake
method by @cptbtptpbcptdtptp in #1915 - Fix sprite mask clone error by @singlecoder in #1936
- Fix error when set font size to 0 by @singlecoder in #1938
- Opt the texture filter mode for text renderer and fix renderer error when the text height is 1 by @singlecoder in #1943
Other Changes
- Add e2e test by @luzhuang in #1656
- Add material tests for e2e by @zhuxudong in #1918
Full Changelog: v1.2.0-alpha.0...v1.2.0-alpha.1
v1.1.0-beta.36
What's Changed
Fixed 🐞
- Opt the texture filter mode for text renderer and fix renderer error when the text height is 1 by @singlecoder in #1943
Full Changelog: v1.1.0-beta.35...v1.1.0-beta.36
v1.1.0-beta.35
What's Changed
Features 🎉
- Sprite Loader support size config by @cptbtptpbcptdtptp in #1941
Fixed 🐞
- Fix error when set font size to 0 by @singlecoder in #1938
Full Changelog: v1.1.0-beta.34...v1.1.0-beta.35
v1.1.0-beta.34
What's Changed
Features 🎉
- Fix performance error when upload same buffer in one frame by @singlecoder in #1937
Full Changelog: v1.1.0-beta.33...v1.1.0-beta.34
v1.1.0-beta.33
What's Changed
Features 🎉
- Feat: CatmullClark subdivision surface for sphere in primitive mesh by @JujieX in #1628
- Opt subdivsion sphere by @GuoLei1990 in #1935
Fixed 🐞
- Fix sprite mask clone error by @singlecoder in #1936
Full Changelog: v1.1.0-beta.32...v1.1.0-beta.33
v1.1.0-beta.32
What's Changed
Other Changes
- Add material tests for e2e by @zhuxudong in #1918
Full Changelog: v1.1.0-beta.31...v1.1.0-beta.32
v1.1.0-beta.31
Full Changelog: v1.1.0-beta.30...v1.1.0-beta.31
v1.2.0-alpha.0
What's Changed
Features 🎉
- Refactor
glTFResource
by @GuoLei1990 in #1831 - Add sunSource by @zhuxudong in #1823
- Refactor glTF BlendShape animation by @GuoLei1990 in #1868
- Add animation layer mask by @luzhuang in #1280
- Support glTF progress by @zhuxudong in #1835
- Add
xr
module and supportwebxr
by @cptbtptpbcptdtptp in #1787 Shader
supportdestroy()
by @GuoLei1990 in #1911- AnimationCurve's property support string, object, array and method by @luzhuang in #1895
- Support anisotropy in pbr by @zhuxudong in #1811
Fixed 🐞
- Fix sunlight error by @zhuxudong in #1857
- Fix camera aspect ratio by @GuoLei1990 in #1872
- Fix camera crash error in Script by @GuoLei1990 in #1873
- Fix viewport resize bug by @GuoLei1990 in #1880
- Fixed where script functions were in the wrong order when reactivating a entity by @cptbtptpbcptdtptp in #1904
Full Changelog: v1.1.0-beta.30...v1.2.0-alpha.0
v1.1.0-beta.30
What's Changed
Fixed 🐞
- Fix component disable error when do
enabled = false
inonAwake
method by @cptbtptpbcptdtptp in #1915
Other Changes
Full Changelog: v1.1.0-beta.29...v1.1.0-beta.30