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In VRChat VR mode, the volumetrics only appear on the far left of the left eye (see image below). You can kind of see the fog blending between green/blue on that far left edge as intended, changing the density also effected this area of the screen so I am fairly confident it is the volumetric effect rather than some other unrelated visual bug.
Otherwise, everything is working generally as intended using a 2D camera or non-VR mode (see bottom right of image).
The text was updated successfully, but these errors were encountered:
I was able to fix this for VRChat by removing the UnityStereoTransformScreenSpaceTex function on line 206, so instead of: o.screenPos = UnityStereoTransformScreenSpaceTex(ComputeScreenPos(o.vertex));
it's now just: o.screenPos = ComputeScreenPos(o.vertex);
I'm not sure how healthy of a fix this is, I'm not very knowledgeable about this stuff, but it worked for me.
(Not sure if this is user error or a bug!)
In VRChat VR mode, the volumetrics only appear on the far left of the left eye (see image below). You can kind of see the fog blending between green/blue on that far left edge as intended, changing the density also effected this area of the screen so I am fairly confident it is the volumetric effect rather than some other unrelated visual bug.
Otherwise, everything is working generally as intended using a 2D camera or non-VR mode (see bottom right of image).
The text was updated successfully, but these errors were encountered: