forked from NVIDIA/cuda-samples
-
Notifications
You must be signed in to change notification settings - Fork 0
/
VulkanBaseApp.h
160 lines (147 loc) · 6.38 KB
/
VulkanBaseApp.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef __VULKANBASEAPP_H__
#define __VULKANBASEAPP_H__
#include <string>
#include <vector>
#include <vulkan/vulkan.h>
#ifdef _WIN64
#define NOMINMAX
#include <windows.h>
#include <vulkan/vulkan_win32.h>
#endif /* _WIN64 */
struct GLFWwindow;
class VulkanBaseApp {
public:
VulkanBaseApp(const std::string& appName, bool enableValidation = false);
static VkExternalSemaphoreHandleTypeFlagBits getDefaultSemaphoreHandleType();
static VkExternalMemoryHandleTypeFlagBits getDefaultMemHandleType();
virtual ~VulkanBaseApp();
void init();
void* getMemHandle(VkDeviceMemory memory,
VkExternalMemoryHandleTypeFlagBits handleType);
void* getSemaphoreHandle(VkSemaphore semaphore,
VkExternalSemaphoreHandleTypeFlagBits handleType);
bool isVkPhysicalDeviceUuid(void* Uuid);
void createExternalSemaphore(
VkSemaphore& semaphore, VkExternalSemaphoreHandleTypeFlagBits handleType);
void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage,
VkMemoryPropertyFlags properties, VkBuffer& buffer,
VkDeviceMemory& bufferMemory);
void createExternalBuffer(VkDeviceSize size, VkBufferUsageFlags usage,
VkMemoryPropertyFlags properties,
VkExternalMemoryHandleTypeFlagsKHR extMemHandleType,
VkBuffer& buffer, VkDeviceMemory& bufferMemory);
void importExternalBuffer(void* handle,
VkExternalMemoryHandleTypeFlagBits handleType,
size_t size, VkBufferUsageFlags usage,
VkMemoryPropertyFlags properties, VkBuffer& buffer,
VkDeviceMemory& memory);
void copyBuffer(VkBuffer dst, VkBuffer src, VkDeviceSize size);
VkCommandBuffer beginSingleTimeCommands();
void endSingleTimeCommands(VkCommandBuffer commandBuffer);
void mainLoop();
protected:
const std::string m_appName;
const bool m_enableValidation;
VkInstance m_instance;
VkDebugUtilsMessengerEXT m_debugMessenger;
VkSurfaceKHR m_surface;
VkPhysicalDevice m_physicalDevice;
uint8_t m_deviceUUID[VK_UUID_SIZE];
VkDevice m_device;
VkQueue m_graphicsQueue;
VkQueue m_presentQueue;
VkSwapchainKHR m_swapChain;
std::vector<VkImage> m_swapChainImages;
VkFormat m_swapChainFormat;
VkExtent2D m_swapChainExtent;
std::vector<VkImageView> m_swapChainImageViews;
std::vector<std::pair<VkShaderStageFlagBits, std::string> > m_shaderFiles;
VkRenderPass m_renderPass;
VkPipelineLayout m_pipelineLayout;
VkPipeline m_graphicsPipeline;
std::vector<VkFramebuffer> m_swapChainFramebuffers;
VkCommandPool m_commandPool;
std::vector<VkCommandBuffer> m_commandBuffers;
std::vector<VkSemaphore> m_imageAvailableSemaphores;
std::vector<VkSemaphore> m_renderFinishedSemaphores;
std::vector<VkFence> m_inFlightFences;
std::vector<VkBuffer> m_uniformBuffers;
std::vector<VkDeviceMemory> m_uniformMemory;
VkDescriptorSetLayout m_descriptorSetLayout;
VkDescriptorPool m_descriptorPool;
std::vector<VkDescriptorSet> m_descriptorSets;
VkImage m_depthImage;
VkDeviceMemory m_depthImageMemory;
VkImageView m_depthImageView;
size_t m_currentFrame;
bool m_framebufferResized;
virtual void initVulkanApp() {}
virtual void fillRenderingCommandBuffer(VkCommandBuffer& buffer) {}
virtual std::vector<const char*> getRequiredExtensions() const;
virtual std::vector<const char*> getRequiredDeviceExtensions() const;
virtual void getVertexDescriptions(
std::vector<VkVertexInputBindingDescription>& bindingDesc,
std::vector<VkVertexInputAttributeDescription>& attribDesc);
virtual void getAssemblyStateInfo(
VkPipelineInputAssemblyStateCreateInfo& info);
virtual void getWaitFrameSemaphores(
std::vector<VkSemaphore>& wait,
std::vector<VkPipelineStageFlags>& waitStages) const;
virtual void getSignalFrameSemaphores(std::vector<VkSemaphore>& signal) const;
virtual VkDeviceSize getUniformSize() const;
virtual void updateUniformBuffer(uint32_t imageIndex, size_t globalFrame);
virtual void drawFrame();
private:
GLFWwindow* m_window;
void initWindow();
void initVulkan();
void createInstance();
void createSurface();
void createDevice();
void createSwapChain();
void createImageViews();
void createRenderPass();
void createDescriptorSetLayout();
void createGraphicsPipeline();
void createFramebuffers();
void createCommandPool();
void createDepthResources();
void createUniformBuffers();
void createDescriptorPool();
void createDescriptorSets();
void createCommandBuffers();
void createSyncObjects();
void cleanupSwapChain();
void recreateSwapChain();
bool isSuitableDevice(VkPhysicalDevice dev) const;
static void resizeCallback(GLFWwindow* window, int width, int height);
};
void readFile(std::istream& s, std::vector<char>& data);
#endif /* __VULKANBASEAPP_H__ */