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uRoad.pas
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uRoad.pas
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unit uRoad;
interface
uses
System.Classes, System.Generics.Collections, FMX.Types,
uIObserveable, uIObserver, Behaverable, IBehaverable;
type
TRoadDirection = -360..360;
TLightState = (LightOff, Red , RedYelow, Green, Yellow);
TVehicle = class
private
FDriver: IBehaver;
public
property Driver : IBehaver read FDriver write FDriver;
end;
TVehicleGenerator = class(TComponent)
private
FPercentageOfFast: integer;
FPercentageOfSlow: integer;
FTimer : TTimer;
procedure SetInterval(const Value: integer);
function GetInterval: integer;
procedure SetPower(const Value: Boolean);
function GetPower: Boolean;
public
function produce : Tvehicle;
property PercentageOfFast : integer read FPercentageOfFast write FPercentageOfFast;
property PercentageOfSlow : integer read FPercentageOfSlow write FPercentageOfSlow;
property Interval : integer read GetInterval write SetInterval;
property Power : Boolean read GetPower write SetPower;
constructor Create(AOwner : TComponent); override;
end;
TTrafficLight = class (TInterfacedObject, IObserveable, IObserver)
private
FControlerGroup: integer;
FLightOn: TLightState;
FController: TObject;
function GetControlerGroup: integer;
procedure SetControlerGroup(const Value: integer);
public
procedure Notify;
procedure Subscribe(AObs : IObserver);
procedure UnSubscribe(AObs : IObserver);
procedure Update(AControler : TObject);
constructor Create;
destructor Destroy; override;
property ControlerGroup : integer read GetControlerGroup write SetControlerGroup;
property LightOn : TLightState read FlightOn;
property Controller : TObject read FController write FController;
end;
TRoad = class
private
FVisibleLenght: integer;
FVehicles : TQueue<TVehicle>;
FTrafficLight : TTrafficLight;
FDirection : TRoadDirection;
public
property VisibleLenght : integer read FVisibleLenght write FVisibleLenght;
constructor Create(Adirection : TRoadDirection);
destructor Destroy; override;
property Direction : TRoadDirection read FDirection;
property TraficLight : TTrafficLight read FTrafficLight;
end;
implementation
uses
uControler;
{ TTrafficLight }
constructor TTrafficLight.Create;
begin
inherited;
FLightOn := Yellow;
end;
destructor TTrafficLight.Destroy;
begin
inherited;
end;
function TTrafficLight.GetControlerGroup: integer;
begin
Result := FControlerGroup;
end;
procedure TTrafficLight.Notify;
begin
end;
procedure TTrafficLight.SetControlerGroup(const Value: integer);
begin
FControlerGroup := Value;
end;
procedure TTrafficLight.Subscribe(AObs: IObserver);
begin
end;
procedure TTrafficLight.UnSubscribe(AObs: IObserver);
begin
end;
procedure TTrafficLight.Update(AControler: TObject);
begin
if AControler is TTrafficLightControler then
FLightOn := TTrafficLightControler(AControler).ActiveLights.Items[ControlerGroup];
end;
{ TRoad }
constructor TRoad.Create(Adirection : TRoadDirection);
begin
inherited Create;
FTrafficLight := TTrafficLight.Create;
FDirection := Adirection;
end;
destructor TRoad.Destroy;
begin
FTrafficLight.Free;
inherited;
end;
{ TVehicleGenerator }
constructor TVehicleGenerator.Create(AOwner : TComponent);
begin
inherited;
FTimer := TTimer.Create(Self);
end;
function TVehicleGenerator.GetInterval: integer;
begin
Result := FTimer.Interval div 1000;
end;
function TVehicleGenerator.GetPower: Boolean;
begin
Result := FTimer.Enabled;
end;
function TVehicleGenerator.produce: Tvehicle;
var
R: Integer;
begin
Result := TVehicle.Create;
R := Random(100);
if R < FPercentageOfSlow then
Result.Driver := TSlow.Create
else
if R > FPercentageOfFast then
Result.Driver := TBully.Create
else
Result.Driver := TNormal.Create;
end;
procedure TVehicleGenerator.SetInterval(const Value: integer);
begin
FTimer.Interval := Value * 1000;
end;
procedure TVehicleGenerator.SetPower(const Value: Boolean);
begin
FTimer.Enabled := Value;
end;
initialization
Randomize;
end.