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I'm developing an application that plays overlapping .wav files, and I want to be able to mute/unmute or pause/start a specific one on a specific input. Should I load the files into the same beep.Streamer and load it into one beep.Speaker or into the same beep.Buffer and then into a beep.Speaker or approach it in a different way? What's the 'correct' way to do so?
The text was updated successfully, but these errors were encountered:
I'm developing an application that plays overlapping .wav files, and I want to be able to mute/unmute or pause/start a specific one on a specific input. Should I load the files into the same
beep.Streamer
and load it into onebeep.Speaker
or into the samebeep.Buffer
and then into abeep.Speaker
or approach it in a different way? What's the 'correct' way to do so?The text was updated successfully, but these errors were encountered: