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waitToSync() is the is the 'duct tape' fix for the MVF1 issue. It is currently (at least yesterday when I was looking at it) infinitely waiting over and over again. It probably has something to do with the updates that were made to the MVF1 API since it was implemented.
Newly opened players become unmuted upon syncing.
This is an MVF1 issue I think? also happens when you sync using s on the keyboard.
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