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编辑器相关需求 #181
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添加游戏对象到指定的位置 // go是父gameObject指定index
go.addChildAt(child, index) 如果想放在某个gameObject后面的话 可以先获取他的位置 // target 是目标gameObject
// go是父gameObject
// child 是要添加的gameObject
// 获取index
const index = go.transform.children.indexOf(target.transform)
go.addChildAt(index) // 插入到target的位置,target以及后面的会向后平移
go.addChildAt(index+1) // 插入到target的后面 Commit: 5ce44c7 |
Transform中提供获取 Local Transform 和 Global Transform 的方案。 |
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