You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Sorry if this is the wrong place to ask. I couldn't find a support channel to ask about Chickynoids.
I'm having issues figuring out how to implement dynamic collisions (i.e. a physics object that need to have collisions with the player).
I'm also having issues with enabling/disabling collisions and recalculating them. For context, my game is related to users building in an environment where some physics will happen and I would like for collisions to be dynamically recalculated. While other parts such as placing blocks shouldn't be updated every tick hence why it would be nice if I were able to recalculate collisions specifically for part.
The text was updated successfully, but these errors were encountered:
Sorry if this is the wrong place to ask. I couldn't find a support channel to ask about Chickynoids.
I'm having issues figuring out how to implement dynamic collisions (i.e. a physics object that need to have collisions with the player).
I'm also having issues with enabling/disabling collisions and recalculating them. For context, my game is related to users building in an environment where some physics will happen and I would like for collisions to be dynamically recalculated. While other parts such as placing blocks shouldn't be updated every tick hence why it would be nice if I were able to recalculate collisions specifically for part.
The text was updated successfully, but these errors were encountered: