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There should be a worldsNoTag= option just like there is a worldsNoClaiming= option. Very useful for customization and for servers with multiple gamemodes.
For exemple, in my server, I have PVP faction and skyblock. When a players types in chat while being in the skyblock world the chat looks like that:
***MyFactionName [SkyBlock] VladQc: I like apples.
I just think it would look cleaner like this:
[SkyBlock] VladQc: I like apples.
Details
I know we can use essential chat or other chat plugins to do this but I've never seen an up to date plugin that does what I want.
I tried to use Luck Perm with placeholders or whatever but the documentation about it is confusing and it doesnt works. I also tried to put Faction."*" to false if a player was in the Skyblock world but the Tag is still there even if the Player has no faction permissions at all.
It could look like this:
worldsNoTag=[
"bskyblock_world",
]
It would solve many problems.
Edit: After giving it some thought, I think that maybe a permission node could do all of that. A permision node that you have by default called Faction.ShowTagInChat or something similar.
The text was updated successfully, but these errors were encountered:
Yep, there is bug if you using essentials chat and disabled faction in specific world. In chat just [FACTION], not hiding. Maybe there is any solutions ?
Idea
There should be a worldsNoTag= option just like there is a worldsNoClaiming= option. Very useful for customization and for servers with multiple gamemodes.
For exemple, in my server, I have PVP faction and skyblock. When a players types in chat while being in the skyblock world the chat looks like that:
***MyFactionName [SkyBlock] VladQc: I like apples.
I just think it would look cleaner like this:
[SkyBlock] VladQc: I like apples.
Details
I know we can use essential chat or other chat plugins to do this but I've never seen an up to date plugin that does what I want.
I tried to use Luck Perm with placeholders or whatever but the documentation about it is confusing and it doesnt works. I also tried to put Faction."*" to false if a player was in the Skyblock world but the Tag is still there even if the Player has no faction permissions at all.
It could look like this:
worldsNoTag=[
"bskyblock_world",
]
It would solve many problems.
Edit: After giving it some thought, I think that maybe a permission node could do all of that. A permision node that you have by default called Faction.ShowTagInChat or something similar.
The text was updated successfully, but these errors were encountered: