Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

A worldsNoTag= option in the main config. #1412

Open
VladQc opened this issue Nov 13, 2020 · 1 comment
Open

A worldsNoTag= option in the main config. #1412

VladQc opened this issue Nov 13, 2020 · 1 comment

Comments

@VladQc
Copy link

VladQc commented Nov 13, 2020

Idea

There should be a worldsNoTag= option just like there is a worldsNoClaiming= option. Very useful for customization and for servers with multiple gamemodes.

For exemple, in my server, I have PVP faction and skyblock. When a players types in chat while being in the skyblock world the chat looks like that:

***MyFactionName [SkyBlock] VladQc: I like apples.

I just think it would look cleaner like this:

[SkyBlock] VladQc: I like apples.

Details

I know we can use essential chat or other chat plugins to do this but I've never seen an up to date plugin that does what I want.
I tried to use Luck Perm with placeholders or whatever but the documentation about it is confusing and it doesnt works. I also tried to put Faction."*" to false if a player was in the Skyblock world but the Tag is still there even if the Player has no faction permissions at all.

It could look like this:

worldsNoTag=[
"bskyblock_world",
]

It would solve many problems.

Edit: After giving it some thought, I think that maybe a permission node could do all of that. A permision node that you have by default called Faction.ShowTagInChat or something similar.

@brokuka
Copy link

brokuka commented Jun 28, 2023

Yep, there is bug if you using essentials chat and disabled faction in specific world. In chat just [FACTION], not hiding. Maybe there is any solutions ?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants