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Unfortunately I've found that unless I set optimize: false then it results in different behavior in one of my shaders (specifically one thats doing transform feedback).
Process works fine once optimize is disabled,but I found that even just disabling the SPIRV optimizer pass with optimizerDebugSkipOptimizer sadly didn't work so I'm assuming its something to do with the cross compilation step.
Do you have any advice for how to debug?
The text was updated successfully, but these errors were encountered:
Interesting project!
Unfortunately I've found that unless I set
optimize: false
then it results in different behavior in one of my shaders (specifically one thats doing transform feedback).Process works fine once optimize is disabled,but I found that even just disabling the SPIRV optimizer pass with
optimizerDebugSkipOptimizer
sadly didn't work so I'm assuming its something to do with the cross compilation step.Do you have any advice for how to debug?
The text was updated successfully, but these errors were encountered: