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Add a new cloud density function to get more natural cloud shapes. Shading can still be done by rounded cloud's raymarching code.
Low priority (implement after v16?) (Based on multiple suggestions from Newb Community)
The text was updated successfully, but these errors were encountered:
Will you add it to shaders?
Sorry, something went wrong.
You have already implemented it in some of your variants. The idea is the same, but my implementation will be more optimized.
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Add a new cloud density function to get more natural cloud shapes. Shading can still be done by rounded cloud's raymarching code.
Low priority (implement after v16?)
(Based on multiple suggestions from Newb Community)
The text was updated successfully, but these errors were encountered: