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Hi. I found in wrk2/src/wrk.c line 104 if request per second is lower than thread number, the throughput becomes 0. I suppose this undefined behavior triggers insanely high actual request rate. This phenomenon even happens in the tutorial deployment in socialNetwork/README.md line 90, where t=12 and R=10. It took me hours to locate this bug since I'm new to the DeathStarBench tool. Thanks!
The text was updated successfully, but these errors were encountered:
Hi. I found in wrk2/src/wrk.c line 104 if request per second is lower than thread number, the throughput becomes 0. I suppose this undefined behavior triggers insanely high actual request rate. This phenomenon even happens in the tutorial deployment in socialNetwork/README.md line 90, where t=12 and R=10. It took me hours to locate this bug since I'm new to the DeathStarBench tool. Thanks!
The text was updated successfully, but these errors were encountered: