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PreferencesManager.cs
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PreferencesManager.cs
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namespace pl.polidea.lab.Web_Page_Screensaver
{
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using Microsoft.Win32;
public class PreferencesManager
{
private const string MULTISCREEN_PREF = "MultiScreenMode";
private const string URL_PREF = "Url";
private const string INTERVAL_PREF = "RotationInterval";
private const string RANDOMIZE_PREF = "RandomOrder";
private const string CLOSE_ON_ACTIVITY_PREF = "CloseOnActivity";
private const string SCREEN_SPECIFIC_PREF_NAME_FORMATSTRING = "{0}Screen{1}";
private const string MULTISCREEN_PREF_DEFAULT = "Separate";
private const string URL_PREF_PRIMARYSCREEN_DEFAULT = "https://www.google.com/trends/hottrends/visualize?nrow=5&ncol=5 https://screensaver.twingly.com/";
private const string URL_PREF_NONPRIMARYSCREEN_DEFAULT = "";
private const string INTERVAL_PREF_DEFAULT = "30";
private const string RANDOMIZE_PREF_DEFAULT = "False";
private const string CLOSE_ON_ACTIVITY_PREF_DEFAULT = "True";
private static RegistryKey reg = Registry.CurrentUser.CreateSubKey(Program.KEY);
public PreferencesManager()
{
LoadPreferences();
}
private List<BasicScreenInfo> effectiveScreensListField;
public List<BasicScreenInfo> EffectiveScreensList
{
get
{
if (effectiveScreensListField == null)
{
effectiveScreensListField = new List<BasicScreenInfo>();
switch (MultiScreenMode)
{
case MultiScreenModeItem.Span:
Rectangle enclosingRect = FindEnclosingRect(Screen.AllScreens.Select(r => r.Bounds).ToList());
effectiveScreensListField.Add(
new BasicScreenInfo { ScreenNum = 0, Bounds = enclosingRect, IsPrimary = true });
break;
case MultiScreenModeItem.Mirror:
for (int i = 0; i < Screen.AllScreens.Length; i++)
{
effectiveScreensListField.Add(
new BasicScreenInfo
{
ScreenNum = i,
Bounds = Screen.AllScreens[i].Bounds,
IsPrimary = true
});
}
break;
case MultiScreenModeItem.Separate:
for (int i = 0; i < Screen.AllScreens.Length; i++)
{
effectiveScreensListField.Add(
new BasicScreenInfo
{
ScreenNum = i,
Bounds = Screen.AllScreens[i].Bounds,
IsPrimary = Screen.AllScreens[i].Primary
});
}
break;
}
}
return effectiveScreensListField;
}
}
public void ResetEffectiveScreensList()
{
effectiveScreensListField = null;
}
private int? realPrimaryScreenNumField;
private int RealPrimaryScreenNum()
{
if (realPrimaryScreenNumField == null)
{
realPrimaryScreenNumField = 0;
for (int i = 0; i < Screen.AllScreens.Length; i++)
{
if (!Screen.AllScreens[i].Primary) continue;
realPrimaryScreenNumField = i;
break;
}
}
return (int)realPrimaryScreenNumField;
}
public bool CloseOnActivity { get; set; }
public MultiScreenModeItem MultiScreenMode { get; set; }
public enum MultiScreenModeItem
{
Span,
Mirror,
Separate
}
public class BasicScreenInfo
{
public int ScreenNum { get; set; }
public Rectangle Bounds { get; set; }
public bool IsPrimary { get; set; }
}
// TODO: the URLs handling mostly works, but it is overcomplicted and there is a fundamental issue with ordering:
// specifically, if the user has a single-screen view of what is actually stored as multiple screens underneath,
// and they order a later-screen item before an earlier screen item, those items will still wind up in screen-
// order whe reading back for single-screen view.
// options: 1) retro-fit more ordering stuff onto screen URLS, 2) make the URLS list just one list again, and
// add another list that specifies which screen each URL is for. (i.e. rewrite URL list handling completely).
// 2. is actually the better option.
private List<List<string>> urlsByScreen;
public List<string> GetUrlsByScreen(int screenNum)
{
int startAtScreenNum = MultiScreenMode == MultiScreenModeItem.Mirror ? 0 : screenNum;
// special treatment for URLs for the 'last' effective screen
// this can happen either due to actual screen removal as noted in the LoadUrlsAllScreens() method,
// OR because we are in Span mode, making just one effective screen,
// OR we want to treat multiple screens as one (mirror mode).
if (MultiScreenMode == MultiScreenModeItem.Mirror || EffectiveScreensList.Count < urlsByScreen.Count && startAtScreenNum == EffectiveScreensList.Count-1)
{
// for the GET operation, the last effective screen has the URLS
// for additional screens in prefs appended to it's list.
List<string> urlsList = urlsByScreen[startAtScreenNum].ToList();
var urlsForRestOfScreens = urlsByScreen.GetRange(startAtScreenNum + 1, urlsByScreen.Count - startAtScreenNum - 1);
foreach (var additionalScreenUrls in urlsForRestOfScreens)
{
urlsList.AddRange(additionalScreenUrls);
}
return urlsList;
}
else
{
return urlsByScreen[startAtScreenNum].ToList();
}
}
public void SetUrlsForScreen(int screenNum, List<string> providedUrlsList)
{
int startAtScreenNum = MultiScreenMode == MultiScreenModeItem.Mirror ? 0 : screenNum;
// special treatment for URLs for the 'last' effective screen
// this can happen either due to physical screen changes as noted in the LoadUrlsAllScreens() method,
// OR because we are in Span or Mirror mode, making just one effective screen.
if (MultiScreenMode == MultiScreenModeItem.Mirror || EffectiveScreensList.Count < urlsByScreen.Count && startAtScreenNum == EffectiveScreensList.Count - 1)
{
// For the SET operation, we want any URLS that came to the last effective screen
// from later screens in prefs to go back where they came from rather than directly
// to the screen number specified.
// at the same time, we want any NEW urls to go to either the screenNum provided,
// or to the primary screen if that is one of the screens in the ones we are considering.
// we only care about Url lists from this screen up.
// This screen, whatever it is, is always RELATIVE screen 0.
var relativeScreenUrlsList =
urlsByScreen.GetRange(startAtScreenNum, urlsByScreen.Count - startAtScreenNum);
// make a deep copy that we can manipulate independantly of the actual list.
var originalsUnaccountedFor = relativeScreenUrlsList.Select(t => new List<string>(t)).ToList();
// then delete all that actual entries in the actual set to fill in below.
foreach (var urlsList in relativeScreenUrlsList)
{
urlsList.RemoveRange(0, urlsList.Count);
}
int defaultRelativeScreenNumForNewUrls = Math.Max(0, RealPrimaryScreenNum()-startAtScreenNum);
foreach (var url in providedUrlsList)
{
// find where it exists in the unaccounted for lists
int relativeScreenNumForThisUrl;
for (relativeScreenNumForThisUrl = 0; relativeScreenNumForThisUrl < originalsUnaccountedFor.Count; relativeScreenNumForThisUrl++)
{
if (originalsUnaccountedFor[relativeScreenNumForThisUrl].Contains(url))
{
// remove from further consideration, and use this relative screen number
originalsUnaccountedFor[relativeScreenNumForThisUrl].Remove(url);
break;
}
}
if (relativeScreenNumForThisUrl == originalsUnaccountedFor.Count)
{
// not found - use default
relativeScreenNumForThisUrl = defaultRelativeScreenNumForNewUrls;
}
relativeScreenUrlsList[relativeScreenNumForThisUrl].Add(url);
}
}
else
// normal case for normal screen nums is MUCH simpler:
{
urlsByScreen[screenNum] = providedUrlsList;
}
}
private List<int> rotationIntervalsByScreen;
public int GetRotationIntervalByScreen(int screenNum)
{
return rotationIntervalsByScreen[TranslateScreenNumToScreenPrefNum(screenNum)];
}
public void SetRotationIntervalForScreen(int screenNum, int value)
{
rotationIntervalsByScreen[TranslateScreenNumToScreenPrefNum(screenNum)] = value;
}
private List<bool> randomizeFlagByScreen;
public bool GetRandomizeFlagByScreen(int screenNum)
{
return randomizeFlagByScreen[TranslateScreenNumToScreenPrefNum(screenNum)];
}
public void SetRandomizeFlagForScreen(int screenNum, bool randomizeSetting)
{
randomizeFlagByScreen[TranslateScreenNumToScreenPrefNum(screenNum)] = randomizeSetting;
}
private int TranslateScreenNumToScreenPrefNum(int screenNum)
{
// if the screen they're asking for is an effective primary,
// then the actual set of prefs to use is the real primary screen's set,
// regardless of the actual number they asked for.
return EffectiveScreensList[screenNum].IsPrimary ? RealPrimaryScreenNum() : screenNum;
}
public void SavePreferences()
{
reg.SetValue(MULTISCREEN_PREF, MultiScreenMode);
reg.SetValue(CLOSE_ON_ACTIVITY_PREF, CloseOnActivity);
SaveUrlsAllScreens();
SavePrefAllScreens(INTERVAL_PREF, rotationIntervalsByScreen);
SavePrefAllScreens(RANDOMIZE_PREF, randomizeFlagByScreen);
reg.Close();
}
private void LoadPreferences()
{
MultiScreenMode = (MultiScreenModeItem)Enum.Parse(typeof(MultiScreenModeItem), (string)reg.GetValue(MULTISCREEN_PREF, MULTISCREEN_PREF_DEFAULT));
CloseOnActivity = bool.Parse((string)reg.GetValue(CLOSE_ON_ACTIVITY_PREF, CLOSE_ON_ACTIVITY_PREF_DEFAULT));
urlsByScreen = LoadUrlsAllScreens();
rotationIntervalsByScreen = LoadPrefAllScreens<int>(INTERVAL_PREF, INTERVAL_PREF_DEFAULT, INTERVAL_PREF_DEFAULT);
randomizeFlagByScreen = LoadPrefAllScreens<bool>(RANDOMIZE_PREF, RANDOMIZE_PREF_DEFAULT, RANDOMIZE_PREF_DEFAULT);
}
private List<List<string>> LoadUrlsAllScreens()
{
List<string> strings = LoadPrefAllScreens<string>(URL_PREF, URL_PREF_PRIMARYSCREEN_DEFAULT, URL_PREF_NONPRIMARYSCREEN_DEFAULT);
var allUrls = strings.Select(stringValue => string.IsNullOrWhiteSpace(stringValue)
? new List<string>()
: stringValue.Split(' ').ToList())
.ToList();
// special case for URLs, so that we don't lose any if/when the user physically removes a screen
// (this happens frequently eg if you remote desktop to your machine, or you undock your laptop)
// if there are more screens stored in the prefs than there are actual screens, append any extras.
// actually dealing appropriately with the extra lists of URLs is handled by the GetUrlsByScreen()
// and SetUrlsByScreen() methods.
const string TempDefaultValue = "DEFAULT VALUE";
int i = allUrls.Count;
string nextScreenUrlsPrefResult = LoadPrefByScreen<string>(i, URL_PREF, TempDefaultValue, TempDefaultValue);
while (nextScreenUrlsPrefResult != TempDefaultValue)
{
allUrls.Add(
string.IsNullOrWhiteSpace(nextScreenUrlsPrefResult)
? new List<string>()
: nextScreenUrlsPrefResult.Split(' ').ToList());
nextScreenUrlsPrefResult = LoadPrefByScreen<string>(++i, URL_PREF, TempDefaultValue, TempDefaultValue);
}
return allUrls;
}
private List<T> LoadPrefAllScreens<T>(string prefBaseName, string primaryScreenPrefDefaultValue, string nonPrimaryScreenPrefDefaultValue)
{
List<T> myList = new List<T>();
for (int i = 0; i < Screen.AllScreens.Length; i++)
{
myList.Add(LoadPrefByScreen<T>(i, prefBaseName, primaryScreenPrefDefaultValue, nonPrimaryScreenPrefDefaultValue));
}
return myList;
}
private void SaveUrlsAllScreens()
{
SavePrefAllScreens(URL_PREF, urlsByScreen.Select(urlList => String.Join(" ", urlList)).ToList());
}
private void SavePrefAllScreens<T>(string preferenceName, List<T> prefsList)
{
for (int i = 0; i < prefsList.Count(); i++)
{
reg.SetValue(ScreenSpecificPrefName(preferenceName, i), prefsList[i]);
}
}
private T LoadPrefByScreen<T>(int screenNum, string prefBaseName, string primaryScreenPrefDefaultValue, string nonPrimaryScreenPrefDefaultValue)
{
string screenSpecificPrefEntryName = ScreenSpecificPrefName(prefBaseName, screenNum);
object regValue = reg.GetValue(screenSpecificPrefEntryName);
if (regValue == null)
{
// no screen-specific entry exists.
// for backward compatibility, if the current tab is only one, or else for the primary screen only,
// look for the non-screen-specific pref setting, and if found, move it from there.
// This is a one-off preferences upgrade.
if (Screen.AllScreens.Length == 1 || (screenNum < Screen.AllScreens.Length && Screen.AllScreens[screenNum].Primary))
{
if (reg.GetValueNames().Contains(prefBaseName))
{
regValue = reg.GetValue(prefBaseName);
reg.DeleteValue(prefBaseName);
reg.SetValue(screenSpecificPrefEntryName, (T)Convert.ChangeType(regValue, typeof(T)));
}
else
{
regValue = (T)Convert.ChangeType(primaryScreenPrefDefaultValue, typeof(T));
}
}
else
{
regValue = (T)Convert.ChangeType(nonPrimaryScreenPrefDefaultValue, typeof(T));
}
}
return (T)Convert.ChangeType(regValue, typeof(T));
}
private static string ScreenSpecificPrefName(string prefBaseName, int screenNum)
{
return string.Format(SCREEN_SPECIFIC_PREF_NAME_FORMATSTRING, prefBaseName, screenNum);
}
private static Rectangle FindEnclosingRect(List<Rectangle> rectangles)
{
return Rectangle.FromLTRB(
rectangles.Min(r => r.Left),
rectangles.Min(r => r.Top),
rectangles.Max(r => r.Right),
rectangles.Max(r => r.Bottom));
}
}
}